progress-bars
ragdolls
progress-bars | ragdolls | |
---|---|---|
2 | 1 | |
4 | 20 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
progress-bars
- Most progress bar tutorials I've seen don't cover event-reporting functionality - so I made one myself - Learn how to create canvas-based event-raising progress bars in Unity
-
Learn How to Create Canvas-Based Event-Raising Progress Bars into Your Game | Full Tutorial in Comments
As always, the full project is available on GitHub!
ragdolls
-
I always felt like Ragdolls were time consuming to make, and while that's still true, I made a tutorial on how to do it faster, as well as some ideas on improving performance of your game with many ragdolls.
As always, the full project is available on GitHub!
What are some alternatives?
lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.
light-lod - Learn how to apply the "LOD" (Level of Detail) concept to lights!
EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!
scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!
worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.
ai-series-part-39 - Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out
Awesome-Gamedev - A curated collection of resources to game development.