livekit VS libwebrtc

Compare livekit vs libwebrtc and see what are their differences.

livekit

Scalable, high-performance WebRTC SFU. SDKs in JavaScript, React, React Native, Flutter, Swift, Kotlin, Unity/C#, Go, Ruby and Node. (by livekit)

libwebrtc

LibWebRTC tooling, rust bindings and more (by arcas-io)
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livekit libwebrtc
5 1
3,906 27
6.5% -
9.8 7.6
6 days ago 5 months ago
Go Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

livekit

Posts with mentions or reviews of livekit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-27.

libwebrtc

Posts with mentions or reviews of libwebrtc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-20.
  • LiveKit – open-source, high performance WebRTC infrastructure
    5 projects | news.ycombinator.com | 20 May 2022
    I'd recommend Rust for your shared client core, even though for short-term practicality you probably have to keep using Google's C++ WebRTC library, because translating your existing high-level client code to safe Rust would be easier than translating it to reasonably safe C++.

    If you're interested in pursuing this, the best starting point I've found for using the WebRTC C++ library from Rust is this: https://github.com/arcas-io/libwebrtc So far it looks like it only works on Linux and Mac.

What are some alternatives?

When comparing livekit and libwebrtc you can also consider the following projects:

ion - Real-Distributed RTC System by pure Go and Flutter

OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS

ringrtc

livekit-server - Scalable, high-performance WebRTC SFU. SDKs in JavaScript, React, React Native, Flutter, Swift, Kotlin, Unity/C#, Go, Ruby and Node. [Moved to: https://github.com/livekit/livekit]

webrtc - A pure Rust implementation of WebRTC