LiveKit – open-source, high performance WebRTC infrastructure

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • livekit

    Scalable, high-performance WebRTC SFU. SDKs in JavaScript, React, React Native, Flutter, Swift, Kotlin, Unity/C#, Go, Ruby and Node.

  • webrtc

    A pure Rust implementation of WebRTC (by webrtc-rs)

    I think https://webrtc.rs/ is our best bet for this future. I am very optimistic about it. The security/memory safety aspect of it is just so important.

    So many important things are happening over WebRTC (telemedicine, remote control of dangerous machines...) I just would hate to see one of these C++ memory bugs have a negative impact.

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  • libwebrtc

    LibWebRTC tooling, rust bindings and more

    I'd recommend Rust for your shared client core, even though for short-term practicality you probably have to keep using Google's C++ WebRTC library, because translating your existing high-level client code to safe Rust would be easier than translating it to reasonably safe C++.

    If you're interested in pursuing this, the best starting point I've found for using the WebRTC C++ library from Rust is this: https://github.com/arcas-io/libwebrtc So far it looks like it only works on Linux and Mac.

  • OvenMediaEngine

    OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS

    Related, check out OvenMediaEngine: https://github.com/AirenSoft/OvenMediaEngine

  • ringrtc

    If you did not know, there is also https://github.com/signalapp/ringrtc by the Signal App team, which is written in Rust

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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