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I think https://webrtc.rs/ is our best bet for this future. I am very optimistic about it. The security/memory safety aspect of it is just so important.
So many important things are happening over WebRTC (telemedicine, remote control of dangerous machines...) I just would hate to see one of these C++ memory bugs have a negative impact.
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SonarQube
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I'd recommend Rust for your shared client core, even though for short-term practicality you probably have to keep using Google's C++ WebRTC library, because translating your existing high-level client code to safe Rust would be easier than translating it to reasonably safe C++.
If you're interested in pursuing this, the best starting point I've found for using the WebRTC C++ library from Rust is this: https://github.com/arcas-io/libwebrtc So far it looks like it only works on Linux and Mac.
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OvenMediaEngine
OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
Related, check out OvenMediaEngine: https://github.com/AirenSoft/OvenMediaEngine
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If you did not know, there is also https://github.com/signalapp/ringrtc by the Signal App team, which is written in Rust