littlekt
tiled
littlekt | tiled | |
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4 | 154 | |
280 | 10,631 | |
5.0% | 0.7% | |
8.4 | 9.0 | |
24 days ago | 3 days ago | |
Kotlin | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
littlekt
- LittleKt 0.4.0 released - A lightweight & flexible 2D multiplatform game framework
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LittleKt - A Kotlin multiplatform game framework - v0.2 Released
Some notable changes made in this release. View the full change log here.
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LittleKt: A multiplatform game framework - v0.2 Released
LittleKt is multiplatform 2D game development framework based on OpenGL that is inspired by libGDX and KorGE. The goal of this project is to allow the freedom and flexibility that libGDX offers with enjoyable idiomatic features coded in Kotlin that KorGE has to offer. Check out the documentation or the source repository to get started.
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I just released the first version of my 2D multiplatform game framework called 'LittleKt'
GitHub * Website * Documentation
tiled
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How to build your interactive resume in 4 simple and 2 easy steps
When you decide on the high-level design of the resume, start building your map in Tiled. You can customise the map from the basic game you already have or build your one from scratch - just try and see what works best for you.
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How to build maps efficiently
A more sophisticated approach may be to use something like Tiled (https://www.mapeditor.org), but it typically takes a lot of code to to parse a Tiled map, so I wouldn’t start there. The exact needs of your game will dictate the approaches you use. Starting simple means you can make good, visible progress getting your game to work. And I’m sure that plenty of real games have shipped where the levels are just text files.
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Thirteen Potions Build Log
When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
- Criando um jogo em Javascript em apenas 13Kb
- In Game Tilemap Editor?
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Planning to do hex crawls (maps) which tools to use?
There is also Tiled from https://www.mapeditor.org/ as a tilemap editor.
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I want to create a tilebase platform game what would be the best way to draw my map ? SFML C++
and for the map creation side there is plenty of software ! this one is nice and open source and free etc etc : https://www.mapeditor.org/
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Pokemon Plum - some in-progress maps for my gen 2 hack
PolishedMap, for use in-game. But, if you're just sketching stuff out, PolishedMap doesn't have the most convenient UI, so something quick with great features like Tiled works well
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People who play LANCER on FoundryVTT (or other VTTs), what do you do/use it terms of battle maps?
I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)
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Ideal printer to print maps, handouts, pawns and such?
If you want to add grids or hexes, you’ll need to edit the image in an image editor to add those. I’d suggest looking at TileD at https://www.mapeditor.org or something along those lines.
What are some alternatives?
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
EtchDroid - An application to write OS images to USB drives, on Android, no root required.
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
raylib - A simple and easy-to-use library to enjoy videogames programming
littlekt-samples - Samples of various features of LittleKt
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
LGame - A cross-platform Java game Engine (Framework) , support JavaFX / Android / IOS / HTML5 / Linux / MAC / Windows
TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps
kiit - Kotlin Framework for Apps, APIs, CLIs, Jobs, Mobile and more...
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.