linon
Non-Linear Ray Casting on the web, and on your desktop too (by niklaskorz)
LearningWGPU
I will try to learn the basics of WGPU and Rust. (by LelsersLasers)
linon | LearningWGPU | |
---|---|---|
1 | 1 | |
17 | 2 | |
- | - | |
5.4 | 0.0 | |
8 days ago | over 1 year ago | |
TeX | Rust | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
linon
Posts with mentions or reviews of linon.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Runtime shader compilation with wgpu?
I'm injecting user defined functions into my WGSL shader code at runtime for my wgpu nonlinear ray casting project. The relevant function is at https://github.com/niklaskorz/linon/blob/b87a0c1915eaa6fb0061ca9ba8b43482d831f724/src/application.rs#L438
LearningWGPU
Posts with mentions or reviews of LearningWGPU.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Why is my triangle rainbow?
I think relevant code below: (full code on GitHub here: https://github.com/LelsersLasers/LearningWGPU)
What are some alternatives?
When comparing linon and LearningWGPU you can also consider the following projects:
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
rui - Declarative Rust UI library
vscode-wgsl - VsCode Syntax highlight for WGSL files
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
wgpu-mc - Rust-based replacement for the default Minecraft renderer
meshweaver - 3D rendering engine in Rust and WebGPU
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
3D-Raycaster-Engine - OpenGL Raycaster written in C.
INOX - Rust Game engine integrated in Blender [WebGPU ready]
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.