libwebrtc
matchbox
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libwebrtc | matchbox | |
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1 | 8 | |
41 | 808 | |
- | - | |
1.8 | 8.8 | |
almost 2 years ago | 18 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libwebrtc
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LiveKit – open-source, high performance WebRTC infrastructure
I'd recommend Rust for your shared client core, even though for short-term practicality you probably have to keep using Google's C++ WebRTC library, because translating your existing high-level client code to safe Rust would be easier than translating it to reasonably safe C++.
If you're interested in pursuing this, the best starting point I've found for using the WebRTC C++ library from Rust is this: https://github.com/arcas-io/libwebrtc So far it looks like it only works on Linux and Mac.
matchbox
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
The “collaboration” feature is achieved thanks to matchbox crate, a peer-to-peer WebRTC networking library.
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
Consider using https://github.com/johanhelsing/matchbox to help with the WebRTC problem, I hear good things about it
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Show HN: Hathora – Multiplayer Game Development Made Easy
https://github.com/johanhelsing/matchbox
Even then, you'd cover only some very specific use-cases of multiplayer game-making.
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[Showcase] wasm-peers: easy-to-use WebRTC networking wrapper for WASM
That's the approach taken by the matchbox project, and it's done pretty well.
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Bevy 0.6
In theory, it should also be possible to support browser-native crossplay that way. I did some work on supporting that, but I'm currently stuck on an issue with webrtc-rs.
What are some alternatives?
ringrtc
bevy_egui - This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/
livekit - End-to-end stack for WebRTC. SFU media server and SDKs.
Yew-WebRTC-Chat - A simple WebRTC chat made with Yew
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
bevy - A refreshingly simple data-driven game engine built in Rust
webrtc - A pure Rust implementation of WebRTC
bevy-website - The source files for the official Bevy website
datachannel-rs - Rust wrappers for libdatachannel
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
wasm-peers - Easy-to-use wrapper for WebRTC DataChannels peer-to-peer connections written in Rust and compiling to WASM.
quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.