|5 months ago||26 days ago|
|MIT License||GNU General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LiveKit – open-source, high performance WebRTC infrastructure
5 projects | news.ycombinator.com | 20 May 2022
I'd recommend Rust for your shared client core, even though for short-term practicality you probably have to keep using Google's C++ WebRTC library, because translating your existing high-level client code to safe Rust would be easier than translating it to reasonably safe C++.
If you're interested in pursuing this, the best starting point I've found for using the WebRTC C++ library from Rust is this: https://github.com/arcas-io/libwebrtc So far it looks like it only works on Linux and Mac.
Show HN: Hathora – Multiplayer Game Development Made Easy
10 projects | news.ycombinator.com | 23 Feb 2022
Even then, you'd cover only some very specific use-cases of multiplayer game-making.
[Showcase] wasm-peers: easy-to-use WebRTC networking wrapper for WASM
In that way, it's more similar to what was done in ErnWong's Dango Tribute experiment for the one-to-many functionality, and my matchbox project for the many-to-many functionality.
It's very similar to my matchbox project. As far as I can tell, it aims to solve more or less exactly the same problem.
That's the approach taken by the matchbox project, and it's done pretty well.
The demo works for me (and a lot of other people), so I'd very much like a bug report with console output if it doesn't work for you.
24 projects | reddit.com/r/rust | 8 Jan 2022
In theory, it should also be possible to support browser-native crossplay that way. I did some work on supporting that, but I'm currently stuck on an issue with webrtc-rs.
What are some alternatives?
bevy_egui - 🇺🇦 Please support the Ukrainian army: https://www.comebackalive.in.ua/donate
Yew-WebRTC-Chat - A simple WebRTC chat made with Yew
bevy - A refreshingly simple data-driven game engine built in Rust
rfcs - Suggest changes to Bevy and view accepted designs
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
bevy-website - The source files for the official Bevy website
quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
kajiya - 💡 Experimental real-time global illumination renderer 🦀
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
webrtc - A pure Rust implementation of WebRTC
raui - Rust implementation of Renderer Agnostic User Interface