libtcod
RSRevived
libtcod | RSRevived | |
---|---|---|
23 | 9 | |
913 | 24 | |
1.6% | - | |
7.8 | 9.0 | |
3 months ago | 4 months ago | |
C | C# | |
BSD 3-clause "New" or "Revised" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libtcod
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Sharing Saturday #459
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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Game screen: write terminal emulator or use libtcod?
Libtcod itself uses SDL2. It maps tile glyphs to a texture atlas and maps Unicode codepoints to tile positions. Then it has another data structure called a console which has the background color, foreground color, and codepoint for each tile on that console. It then uses SDL_RenderGeometry to quickly render the background and colored glyphs to an SDL texture, skipping unchanged tiles as an optimization, then renders that texture to the window. The C99 source is here: renderer_sdl2.h renderer_sdl2.c, a C++ version would surely look better.
- Sharing Saturday #440
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what minor tech projects do you absolutely adore?
libtcod has always been a favorite of mine. Does a lot of things to zero fanfare outside the indie roguelike scene.
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Sharing Saturday #427
I've ended up recovering the old 1.3.2 to 1.5.0 builds of libtcod. You can find them on the GitHub releases page. Most of, maybe all of the other places which had these builds are down, but thankfully Jice still had copies of these builds.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
FoV is a port from C -> Java of the algorithm found here
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Sharing Saturday #413
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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SRiC ("Simple" Roguelike in C) has stairs now, and multiple floors!
Hey man, I don't wanna piss in your cherrios if you're intentionally doing it all the hard way, but you know about tcod right? https://github.com/libtcod/libtcod/
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libtcod roguelike C tutorial?
Browsing the repo, looks like it has a full C only API, https://github.com/libtcod/libtcod/blob/master/src/libtcod/libtcod.h
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The 7DRL Challenge 2022 is announced! Create a complete roguelike game in 7 days.
libtcod support for terminals is in progress at least for ANSI true colour, and I have a minimal compatibility layer for UNIX only.
RSRevived
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Sharing Saturday #459
Rogue Survivor Revived GitHub
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Anyone used the new generic math stuff in C# 11 yet?
Think "small" -- rather than directly implementing INumber, implement the individual interfaces that actually make sense. That's what I did for Rogue Survivor Revived's 2-d vector type. It was worth it, to suppress all that Python-generated code.
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Sharing Saturday #403
Plink Tried out the new Visual Studio 2022 flame graph. Profile-guided micro-optimization came through when it shouldn't have.
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Sharing Saturday #376
Inquiry made on C# reddit regarding what GUI frameworks will build on both Windows and Linux (the two platforms that have known developers available for Rogue Survivor forks). I was hoping to go pure Microsoft, but as Microsoft won't support Linux even for MAUI, that's a non-starter.
- How much can I expect the (release-mode) JIT to optimize simulating C++ member functions in C# generic functions?
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Sharing Saturday 348
Rogue Survivor Revived GitHub
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Cache-efficient design for iterating through a large number of objects?
Rogue Survivor Revived uses a Djikstra pathfinder with what loosely looks like a jump-point prefilter. (The cross-map pathfinding is too complex to have a reliable heuristic for A*.)
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Sharing Saturday #343
Rogue Survivor Revived GitHub
What are some alternatives?
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
dear-imgui-unity - Unity package for Dear ImGui
SDL - Simple Directmedia Layer
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
roguelike - A stealth roguelike in development phase.
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
sleepy
notcurses - blingful character graphics/TUI library. definitely not curses.
tcod_tutorial_v2 - HexDecimal's fork of the 2020 Python-tcod tutorial.
C++ Format - A modern formatting library
python-tcod-ecs - Python sparse-set ECS with strong type-hinting. Supports entitiy relations.