libsurvive
OpenOVR
libsurvive | OpenOVR | |
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9 | 259 | |
703 | - | |
0.7% | - | |
4.5 | - | |
about 1 month ago | - | |
C | ||
MIT License | - |
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libsurvive
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I haven't seen this mentioned anywhere. Does anyone have an idea of how this works?
This with Lighthouse + $50 price and I would port https://github.com/cntools/libsurvive to my MMO engine and implement inverse kinematics!
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Documentation on using base stations with a custom headset?
I think this should help. There is also an open source version. If you know how to solder and such I'd recommend buying the sensor packages/ICs instead of a Vive headset, it'd usually be cheaper. I think Tundra also sells a SIP for trackers, but the steam partners website has recommendations as well.
- Open source use-case?
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VR Tracker Data (probably HTC Vive) on M1 Max MacBook for Virtual Production (Unreal Engine)?
FYI you don't need to use SteamVR if you aren't using the headset to play games... I've seen several posts in /r/vive over the years about open source libs/projects that talk directly with the hardware without using SteamVR. LibSurvive Project is one but I'm sure you can find more if you look.
- I've managed to us the TS4231 chips to detect the lighthouse pulse and sweeps, now I need to translate that into a steam vr driver.
- need help with htc vive 1 on arch linux
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How to go about cross compiling with dependencies
The library I'm having trouble with is the main library, libsurvive, and it works perfectly fine -- right up until it includes , which I also compiled from the lapack source.
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I spent $1K and one week to improve tracking issues. Precision is <1mm but Accuracy is ~2-3cm. I am about to give up and will probably lose my job because I stupidly promised I could build a VR tracking setup with <1cm accuracy.
but maybe taking a raw approach can help: https://github.com/cntools/libsurvive
OpenOVR
- PSA: OpenComposite and VDXR Dramatically Improved Performance and Fixed DLSS Plugin
- Fallout 4 VR Black Border Bug
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VR Users - huge performance increase switching to OpenXR instead of OpenVR
I'm sure many are aware of it, but if you're not and want to do the same you can download the 64bit dll from here https://gitlab.com/znixian/OpenOVR/-/tree/openxr and replace the openvr_api.dll in your bin\win_x64 folder of ETS2 or ATS.
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Vr goes black
Can't say I have that with my Odyssey+ HMD (same WMR style). But I am using OpenComposite and not SteamVR.
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Steam VR is the worst
Don't think what I'm saying is possible ? Let me introduce you to the Opencomposite XR project - they're all about porting OpenXR API calls to Valve's openvr_api.dll. And ya, they got some games working ! This is good for all Oculus/Meta, Windows, Pico, HTC headsets ! Files · openxr · Campbell Suter (ZNix) / OpenComposite · GitLab
- Using OpenComposite to improve VR performance?
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FOV using calculator. Is this ok?
install OpenComposite https://gitlab.com/znixian/OpenOVR
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F1 23 Won't open with Open composite/openXR
They opened an issue with the open composite gitlab https://gitlab.com/znixian/OpenOVR/-/issues/372
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How do you force games to be in VR when they don't seem to detect that SteamVR is running?
OpenXR OpenComposite (the OpenVR translation library for OpenXR) has a good introduction on how to override openVR defaults within steam: https://gitlab.com/znixian/OpenOVR/-/tree/openxr
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G2 Reverb - blurry graphics
Hey try this two and make backups of original files https://gitlab.com/znixian/OpenOVR/-/tree/openxr
What are some alternatives?
ViveTrackerDemo - Simple android app that demonstrates how to communicate with the Vive tracker via USB.
ALVR - Stream VR games from your PC to your headset via Wi-Fi
Simple-OpenVR-Bridge-Driver - A bridge driver to connect SteamVR to other programs and a program to use a hip tracker for locomotion direction.
skyui-vr - SkyUI interface mod for SkyrimVR
homeassistant-basestation - Read and manage power states for your Valve Index® Base Stations in Home Assistant.
open-composite-acc
Lighthouse - Virtual reality basestation power management in Rust
openvr_fsr_app - Management Gui for OpenVR FSR PlugIn
vive_tracker_loc - A software package to determine the pose of the HTC Vive Tracker with only an HTC Vive Lighthouse
SteamVR-Toggle - Utility to quickly disable/enable SteamVR to avoid it opening constantly when playing VR-compatible games without a HMD plugged in
OpenHMD - Free and Open Source API and drivers for immersive technology.
skse64 - Skyrim SE Script Extender