libsurvive
lovr
libsurvive | lovr | |
---|---|---|
9 | 35 | |
703 | 1,651 | |
0.7% | - | |
4.5 | 9.7 | |
about 1 month ago | 14 days ago | |
C | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libsurvive
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I haven't seen this mentioned anywhere. Does anyone have an idea of how this works?
This with Lighthouse + $50 price and I would port https://github.com/cntools/libsurvive to my MMO engine and implement inverse kinematics!
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Documentation on using base stations with a custom headset?
I think this should help. There is also an open source version. If you know how to solder and such I'd recommend buying the sensor packages/ICs instead of a Vive headset, it'd usually be cheaper. I think Tundra also sells a SIP for trackers, but the steam partners website has recommendations as well.
- Open source use-case?
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VR Tracker Data (probably HTC Vive) on M1 Max MacBook for Virtual Production (Unreal Engine)?
FYI you don't need to use SteamVR if you aren't using the headset to play games... I've seen several posts in /r/vive over the years about open source libs/projects that talk directly with the hardware without using SteamVR. LibSurvive Project is one but I'm sure you can find more if you look.
- I've managed to us the TS4231 chips to detect the lighthouse pulse and sweeps, now I need to translate that into a steam vr driver.
- need help with htc vive 1 on arch linux
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How to go about cross compiling with dependencies
The library I'm having trouble with is the main library, libsurvive, and it works perfectly fine -- right up until it includes , which I also compiled from the lapack source.
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I spent $1K and one week to improve tracking issues. Precision is <1mm but Accuracy is ~2-3cm. I am about to give up and will probably lose my job because I stupidly promised I could build a VR tracking setup with <1cm accuracy.
but maybe taking a raw approach can help: https://github.com/cntools/libsurvive
lovr
- Ask HN: Released games built on FOSS engines?
- LÖVE: a framework to make 2D games in Lua
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Ask HN: Favorite Game Engine?
I haven't used many engines, but I've been programming some simple games with LÖVE [0] and (to a lesser extent) LÖVR [1] and like them both.
But maybe not real game engines, as you need to do quite a bit of work by yourself. I guess it depends what your definition is of a game engine.
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[0]: https://love2d.org
[1]: https://lovr.org
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Is it really bad using an unpopular framework?
not to mention there's LÖVR as well if you want to 3D
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Is it okay to ask a question about Lovr here?
As for your question - yes, it's possible to develop for the Quest. The website has information on how to do that.
- need help choosing a game engine in lua for a 3d desktop/vr game
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Making a game without a pc that can run VR?
lovr.org - VR game engine with lua
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Lua, a Misunderstood Language
I'll add LOVR (https://lovr.org/), the 3D analog to LOVE. Haven't used it personally so ymmv.
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I love Python, but I ought to branch out. I've done some stuff in C# and Java, but never as much as I've done in Python.
If you are into VR, I'd try lovr.org. It allows you to build VR apps with just lua code.
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Ask HN: Anyone tried development using an Oculus?
Personally I found LÖVR [0] easy to use, based on Lua.
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[0]: https://lovr.org/
What are some alternatives?
ViveTrackerDemo - Simple android app that demonstrates how to communicate with the Vive tracker via USB.
raylib - A simple and easy-to-use library to enjoy videogames programming
Simple-OpenVR-Bridge-Driver - A bridge driver to connect SteamVR to other programs and a program to use a hip tracker for locomotion direction.
A-Frame - :a: Web framework for building virtual reality experiences.
homeassistant-basestation - Read and manage power states for your Valve Index® Base Stations in Home Assistant.
love - LÖVE is an awesome 2D game framework for Lua.
Lighthouse - Virtual reality basestation power management in Rust
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
vive_tracker_loc - A software package to determine the pose of the HTC Vive Tracker with only an HTC Vive Lighthouse
Godot - Godot Engine – Multi-platform 2D and 3D game engine
OpenHMD - Free and Open Source API and drivers for immersive technology.
OculusQuestMixedRealityForiOS - Mixed Reality app for iOS