libskry_r
min-sized-rust
libskry_r | min-sized-rust | |
---|---|---|
2 | 101 | |
16 | 7,448 | |
- | - | |
0.0 | 6.2 | |
over 3 years ago | about 2 months ago | |
Rust | Rust | |
MIT License | MIT License |
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libskry_r
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Rewrite the VP9 codec library in Rust
As already mentioned, bounds checks won't necessarily cause that much overhead. When I rewrote my small image processing library from C to Rust ([1]), I only had to use unchecked array access in one hot loop to get overall performance equivalent to C code.
[1] https://github.com/GreatAttractor/libskry_r
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Speed of Rust vs. C
To practise Rust, I rewrote my small C99 library in it [1]. Performance is more or less the same, I only had to use unchecked array access in one small hot loop (details in README.md). I haven't ported multithreading yet, but I expect Rust's Rayon parallel iterators will likewise be comparable to OpenMP.
[1] https://github.com/GreatAttractor/libskry_r
min-sized-rust
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The Linux Kernel Prepares for Rust 1.77 Upgrade
This is a good guide on building small Rust binaries: https://github.com/johnthagen/min-sized-rust
This talks about going to extreme lengths on making the smallest Rust binary possible, 400 bytes when it was written, https://darkcoding.net/software/a-very-small-rust-binary-ind...
The thing is, you lose a lot of nice features when you do this, like panic unwinding, debug symbols, stdlib… for kernel and some embedded development it’s definitely important, but for most use cases, does it matter?
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Rust wont save us, but its ideas will
Oh it was 137, haha. I will link you to this older comment of mine: https://news.ycombinator.com/item?id=29408906
See also https://github.com/johnthagen/min-sized-rust
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Making Rust binaries smaller by default
Are you sure? If so then this is awesome news, but I'm a bit confused; the commit in that min-sized-rust repo adding `build-std` to the README was merged in August 2021: https://github.com/johnthagen/min-sized-rust/pull/30
Are you saying that at that point the feature still hadn't "landed in Rust nightly" until recently? If so then what's the difference between a feature just being available in Rust nightly, vs having "landed"?
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Was Rust Worth It?
Rust binaries are by default nowhere close to 500MB. If they are not small enough for you, you can try https://github.com/johnthagen/min-sized-rust. By avoiding the formatting machinery and using `panic_immediate_abort` you can get about the size of C binaries.
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Compiling Rust binaries for Windows 98 SE and more: a journey
A useful reference: https://github.com/johnthagen/min-sized-rust
- How to minimize Rust binary size
- Error on flashing embedded code to stm32f103
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Tiny Binaries (2021)
That must be without stripping. Also there are ways to reduce binary size. See e.g. [min-sized-rust](https://github.com/johnthagen/min-sized-rust). I've gotten stripped binaries of small cli utils less than 400KiB without doing anything special, less than 150 KiB by customizing profile settings and compressing with upx, and less than 30 KiB by replacing the std with the libc as the link shows. Haven't tried with fltk though...
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Shared libraries
This is not quite what you're asking, but it does also address the underlying concern: https://github.com/johnthagen/min-sized-rust
What are some alternatives?
smartstring - Compact inlined strings for Rust.
fst - Represent large sets and maps compactly with finite state transducers.
Cargo - The Rust package manager
redgrep - ♥ Janusz Brzozowski
rustc_codegen_gcc - libgccjit AOT codegen for rustc
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266
c2rust - Migrate C code to Rust
barre - A Regular Expression Library and CFG parser for Rust using Brzozski Derivatives
regex - An implementation of regular expressions for Rust. This implementation uses finite automata and guarantees linear time matching on all inputs.
gccrs - GCC Front-End for Rust
embedded-graphics - A no_std graphics library for embedded applications