librw
SanAndreasUnity
librw | SanAndreasUnity | |
---|---|---|
6 | 8 | |
532 | 2,047 | |
- | 1.1% | |
0.0 | 0.0 | |
3 months ago | 11 months ago | |
C++ | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
librw
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A Grand Theft Auto III Re-Implementation
This is one gem from the project, a partial reimplementation of RenderWare: https://github.com/aap/librw
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Renderware Game Engine
Found this.. don't know how complete of a reimplementation it is... https://github.com/aap/librw
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The Italian Job (2001)
For the RenderWare part, librw (RE GTA3/VC/LCS) can be used.
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Anyone actually using Unreal on Linux? Or other game engines? What do you recommend?
librw uses it too. It is a almost full re-implementation of the RenderWare engine, used to port GTA 3, GTA Vice City, and GTA Liberty City Stories to Linux, Android, FreeBSD, Mac, PlayStation 2, Nintendo Switch, and Windows. But, of course, Take2 (Rockstar Games' publisher) did not like it being better than their crappy remaster and shut down the project with a lawsuit.
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The PlayStation VITA will never die - Bully Port Homebrew | MVG
Well, the main Git for all the open-source ports, librw, got taken down, and then brought back a couple of weeks ago.
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Take-2 files DMCA Takedown notice against re3 (fully reverse engineered GTA III and VC)
The problem there is that the physics engine called Renderware is from Criterion Games and despite being kinda old is still being used and hence cannot be made open source (maybe because of EA). So, to mitigate that problem the devs before making re3 and reVC they make librw as an open source re-implementation of Renderware which is the base of all of this
SanAndreasUnity
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Return to Grove Street. Checking the Grand Theft Auto: San Andreas engine in Unity
Fans have written the code in C# and still support the project. The project is available on the GitHub repository.
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A Grand Theft Auto III Re-Implementation
San Andreas in Unity, if anyone is interested. You can't do anything more than walk around, drive, and shoot though.
https://github.com/GTA-ASM/SanAndreasUnity
- How to play GTA San Andreas in Linux Mint
- SanAndreasUnity - Reimplementation of GTA San Andreas game engine in Unity
- Release v3.6 ยท GTA-ASM/SanAndreasUnity - reimplementation of GTA San Andreas game engine in Unity
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Open source re-implementation projects and game clones.
San Andreas Unity - Grand Theft Auto: San Andreas
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GTA III/Vice City reimplementation re3 back up after DMCA takedown
Are there many other projects around San Andreas besides San Andreas Unity?
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GTA San Andreas in Unity: Rocket launchers implemented
For more info, visit project's github repository: https://github.com/GTA-ASM/SanAndreasUnity
What are some alternatives?
UE4Launcher - The Unofficial Cross-Platform UE4 Launcher
GTA-V-Decompiled-Scripts - All decompiled .ysc game scripts as of GTA V build 2628 (GTA Online 1.60), including native tables.
carnage3d - Reimplementation of Grand Theft Auto 1 [GTA1]
gta-reversed - Reversed code of GTA:SA executable (gta_sa.exe) 1.0 US
Sourcehold - Open source re-implementation of Stronghold 1
GTA5Online-Private_Public_Lobby - A tool to setup your GTA5 firewall rules easily. Adding IPs to your whitelist enables your friends to stay in your session.
re3
openblack - openblack is an open-source game engine that supports playing Black & White (2001).
Epic-Asset-Manager - A frontend to Assets purchased on Epic Games Store
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
OpenAWE - A reimplementation of Remedy Entertainments Alan Wake Engine, in later iterations known as the Northlight Engine
REDRIVER2 - Driver 2 Playstation game reverse engineering effort