libjpeg-turbo VS Tetra

Compare libjpeg-turbo vs Tetra and see what are their differences.

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libjpeg-turbo Tetra
15 6
3,582 885
1.3% -
8.4 4.2
14 days ago 29 days ago
C Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

libjpeg-turbo

Posts with mentions or reviews of libjpeg-turbo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-03.
  • Jpegli: A New JPEG Coding Library
    9 projects | news.ycombinator.com | 3 Apr 2024
    > all decoders will render the same pixels

    Not true. Even just within libjpeg, there are three different IDCT implementations (jidctflt.c, jidctfst.c, jidctint.c) and they produce different pixels (it's a classic speed vs quality trade-off). It's spec-compliant to choose any of those.

    A few years ago, in libjpeg-turbo, they changed the smoothing kernel used for decoding (incomplete) progressive JPEGs, from a 3x3 window to 5x5. This meant the decoder produced different pixels, but again, that's still valid:

    https://github.com/libjpeg-turbo/libjpeg-turbo/commit/6d91e9...

  • My personal C coding style as of late 2023
    1 project | news.ycombinator.com | 8 Oct 2023
    Last vestiges of this fact AFAIK were libjpeg, which had a macro NEED_SHORT_EXTERNAL_NAMES that shortens all public identifiers to have unique 6-letter-long prefixes. Libjpeg-turbo nowadays has removed them though [1].

    [1] https://github.com/libjpeg-turbo/libjpeg-turbo/commit/52ded8...

  • Libjpeg-Turbo 3.0.0
    1 project | news.ycombinator.com | 4 Jul 2023
  • Why there may never be a libjpeg-turbo 3.1
    4 projects | news.ycombinator.com | 4 Jul 2023
    While I think the move to safer code through Rust and other alternatives is a nice breath of fresh air, I doubt you can get these kinds of optimization without using unsafe code in Rust. These optimized implementations often require some kind of safety-bypassing memory modifications to work as efficiently ad they do.

    There's a reason https://github.com/libjpeg-turbo/libjpeg-turbo/tree/main/sim... is filled with assembly files with conditional loading.

  • Learn x86-64 assembly by writing a GUI from scratch
    11 projects | news.ycombinator.com | 1 Jun 2023
    Sure. You'll see it very often in codec implementations. From rav1e, a fast AV1 encoder mostly written in Rust: https://github.com/xiph/rav1e/tree/master/src/x86

    Large portions of the algorithm have been translated into assembly for ARM and x86. Shaving even a couple percent off something like motion compensation search will add up to meaningful gains.

    Or the current reference implementation of JPEG: https://github.com/libjpeg-turbo/libjpeg-turbo/tree/main/sim...

  • Announcing zune-jpeg: Rust's fastest JPEG decoder
    7 projects | /r/rust | 1 Mar 2023
    zune-jpeg is 1.5x to 2x faster than jpeg-decoder and is on par with libjpeg-turbo.
  • JDK 21 - Image Performance Improvements
    3 projects | /r/java | 13 Feb 2023
    This is interesting from the standpoint of how new JVM features can be used to improve performance (what I presume the article's main purpose to have been), but the image processing improvement itself isn't head-turning. Also, we've found that libjpeg-turbo (https://libjpeg-turbo.org/) is ~5x (IIRC, can re-run my JMH benchmark if anyone wants me to) as fast for decoding JPEGs as ImageIO, so we wouldn't even benefit from this change in 21 much.
  • Convenient CPU feature detection and dispatch in the Magnum Engine
    9 projects | /r/cpp | 2 Aug 2022
    libjpeg-turbo: https://github.com/libjpeg-turbo/libjpeg-turbo/blob/main/simd/x86_64/jsimdcpu.asm
  • Implementing SVE2 for Open Source Project
    1 project | dev.to | 28 Mar 2022
    libjpeg-turbo
  • How to go about implementing file encoding [Question]
    1 project | /r/cpp | 3 Oct 2021
    For all but the simplest formats (basically BMP), the difficulty of implementing encoding/decoding from scratch is significant - well beyond a beginner's ability, and challenging/time-consuming even for senior developers. So, libraries are used in practice - e.g. libpng and libjpeg-turbo.

Tetra

Posts with mentions or reviews of Tetra. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

What are some alternatives?

When comparing libjpeg-turbo and Tetra you can also consider the following projects:

ImageMagick - 🧙‍♂️ ImageMagick 7

Silent-Gear - Modular tool/armor mod (formerly part of Silent's Gems)

libwebp - Mirror only. Please do not send pull requests. See https://chromium.googlesource.com/webm/libwebp/+/HEAD/CONTRIBUTING.md.

ggez - Rust library to create a Good Game Easily

orion - Usable, easy and safe pure-Rust crypto

bevy - A refreshingly simple data-driven game engine built in Rust

bloom - The simplest way to de-Google your life and business: Inbox, Calendar, Files, Contacts & much more

macroquad - Cross-platform game engine in Rust.

virtualgl - Main VirtualGL repository

Amethyst - Data-oriented and data-driven game engine written in Rust

Rustup - The Rust toolchain installer

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]