libfive
kons-9
libfive | kons-9 | |
---|---|---|
25 | 50 | |
1,338 | 549 | |
0.3% | - | |
4.9 | 7.9 | |
26 days ago | 6 months ago | |
C++ | Common Lisp | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libfive
- PicoGK is a compact and robust geometry kernel for Computational Engineering
-
OpenSCAD Survey - what programming language do you want to be added to app?
Guile/Scheme: https://libfive.com/
-
Meta Releases Intermediate Graphics Library
You probably have already seen this, but I would take a look at libfive for inspiration
https://libfive.com/
- Better OpenSCAD?
-
Question About Runtime Mesh Editing
You can find a few algorithms online (such as csg.js and libfive), but most of them are either not robust or fast enough for real-time graphics.
-
Show HN: Make 3D art in your browser using Lisp and math
No; Bauble doesn't know how to "rasterize" SDFs into meshes; it only knows how to raymarch them. It's theoretically possible, but it's a pretty complex problem that would take me much too long to figure out and implement. So Bauble is relegated to just making pretty pictures for now. If you want to produce meshes using SDFs, check out https://libfive.com/
-
Antimony – computer-aided design tool from the Lisp machine parallel universe
This is a mid-point in Matt Keeter's research.
Start at:
http://mattkeeter.com/research/thesis.pdf
then see:
http://www.mattkeeter.com/projects/kokopelli/
then Antimony (see the article at: http://hackaday.com/2015/05/29/otherworldy-cad-software-hail... ), then the current effort:
https://github.com/libfive/libfive
(and also see: https://www.gitlab.com/kavalogic-inc/tovero "a binding of Libfive to Common Lisp, including a standalone REPL-based viewer"[https://github.com/Irev-Dev/curated-code-cad] can be integrated with https://www.gitlab.com/kavalogic-inc/clive
Currently I'm using OpenSCAD (w/ BlockSCAD as a front-end: https://www.blockscad3d.com because I prefer a sort of visual representation), but have been stymied by the lack of file I/O (I want to write out G-code).
Still looking for a 3D modeling tool which is:
- a node or block editor
- Learning CAD on Linux
- OpenSCAD 3D rendering just got an order of magnitude faster
- CadQuery –- A Python parametric CAD scripting framework based on OCCT
kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
-
Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
-
Profound Beliefs
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9
We'll see what comes of it.
- Kons-9: Common Lisp 3D Graphics Project
-
Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
[1] https://github.com/kaveh808/kons-9
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
-
A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
-
Coding alone vs coding in a team
As a solo developer of my 3D system, my main focus has been to keep the enthusiasm and momentum going and to enjoy the development process, rather than worrying about how the code might not be optimal in various regards.
What are some alternatives?
jupyter-cadquery - An extension to render cadquery objects in JupyterLab via pythreejs
clog - CLOG - The Common Lisp Omnificent GUI
curv - a language for making art using mathematics
quicklisp-projects - Metadata for projects tracked by Quicklisp.
libredwg - Official mirror of libredwg. With CI hooks and nightly releases. PR's ok
McCLIM - An implementation of the Common Lisp Interface Manager, version II
fosscad-repo - Official FOSSCAD Library Repository
clozure-cl - Unofficial mirror of Clozure CL
cxx - Safe interop between Rust and C++
weird - Generative art in Common Lisp
cadquery - A python parametric CAD scripting framework based on OCCT
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp