wowsunpack VS minimap_renderer

Compare wowsunpack vs minimap_renderer and see what are their differences.

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
wowsunpack minimap_renderer
2 2
3 74
- -
6.7 6.6
18 days ago about 1 month ago
Rust Python
- GNU Affero General Public License v3.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wowsunpack

Posts with mentions or reviews of wowsunpack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.

minimap_renderer

Posts with mentions or reviews of minimap_renderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-17.
  • Deobfuscating World of Warships' Python Scripts
    4 projects | news.ycombinator.com | 17 Nov 2023
    The name `` is intentional here. Decompilers (or at least uncompyle) relies on the function name to figure out what composition syntax the function is for (or a lambda, or generator). The python compiler emits ``, ``, ``, ``, and `` depending on the type of function. The obfuscator renamed this function of course and causes the decompiler choke on a whole file if this appears at a module level.

    The game developers also reached out to me and others after seeing this post appear on the /r/WorldofWarships subreddit. They want to understand why we would need to introspect these files for mod creation or data mining.

    I already explained some of this in the post, but at a mod level the API docs are _really_ bad and actually no longer existent since the developers migrated away from a standard forum to Discord for all comms and killed the forum. For ModAPIv2 which is heavily restricted to pre-approved mod developers there are no docs at all!

    Additionally, they rely on a community-created tool for rendering replays to an MP4 for their tournament match recaps: https://github.com/WoWs-Builder-Team/minimap_renderer. The replay format is entirely undocumented and relies on data mined from this tool and other resources for parsing some data structures.

    There are a _ton_ of community-developed resources that have only been made possible through reverse engineering of some shape that are critical for understanding the game.

  • [Release] wowsunpack - utility for unpacking World of Warships assets
    5 projects | /r/WorldOfWarships | 4 Jun 2023
    The first two points are the big motivator for development of this utility. Applications like minimap_renderer depend on game assets and reading these assets isn't easily automated with today's tools.

What are some alternatives?

When comparing wowsunpack and minimap_renderer you can also consider the following projects:

wows-depack - WoWs resource unpack tool & lib

.geometry-converter - This is a Blender addon designed to be able to import and export World of Warships' .geometry+.visual files, designed for mod authors.

Rotp-Fusion

system-design-primer - Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.

Rotp-Fusion