minimap_renderer
.geometry-converter
minimap_renderer | .geometry-converter | |
---|---|---|
2 | 2 | |
74 | 11 | |
- | - | |
6.7 | 0.0 | |
20 days ago | over 2 years ago | |
Python | Python | |
GNU Affero General Public License v3.0 | MIT License |
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minimap_renderer
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Deobfuscating World of Warships' Python Scripts
The name `` is intentional here. Decompilers (or at least uncompyle) relies on the function name to figure out what composition syntax the function is for (or a lambda, or generator). The python compiler emits ``, ``, ``, ``, and `` depending on the type of function. The obfuscator renamed this function of course and causes the decompiler choke on a whole file if this appears at a module level.
The game developers also reached out to me and others after seeing this post appear on the /r/WorldofWarships subreddit. They want to understand why we would need to introspect these files for mod creation or data mining.
I already explained some of this in the post, but at a mod level the API docs are _really_ bad and actually no longer existent since the developers migrated away from a standard forum to Discord for all comms and killed the forum. For ModAPIv2 which is heavily restricted to pre-approved mod developers there are no docs at all!
Additionally, they rely on a community-created tool for rendering replays to an MP4 for their tournament match recaps: https://github.com/WoWs-Builder-Team/minimap_renderer. The replay format is entirely undocumented and relies on data mined from this tool and other resources for parsing some data structures.
There are a _ton_ of community-developed resources that have only been made possible through reverse engineering of some shape that are critical for understanding the game.
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[Release] wowsunpack - utility for unpacking World of Warships assets
The first two points are the big motivator for development of this utility. Applications like minimap_renderer depend on game assets and reading these assets isn't easily automated with today's tools.
.geometry-converter
- I might have accidentally created T11 Petro (3D printing fail)
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Ship Models
NinjaRipper doesn't work, tried it a couple days ago, but there is a geometry converter that makes the WoWS file types compatible with Blender https://github.com/ShadowyBandit/.geometry-converter
What are some alternatives?
Rotp-Fusion
.primitives-converter - This project is not updated anymore, and I'm working on my .geometry converter from now on due to Wargaming not supporting .primitive with the release of 0.10.2. This project was based off of SkepticalFox's WoT Tool.
system-design-primer - Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.
Rotp-Fusion
wowsunpack