minimap_renderer
system-design-primer
minimap_renderer | system-design-primer | |
---|---|---|
2 | 380 | |
74 | 256,944 | |
- | - | |
6.7 | 0.0 | |
21 days ago | 4 days ago | |
Python | Python | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
minimap_renderer
-
Deobfuscating World of Warships' Python Scripts
The name `` is intentional here. Decompilers (or at least uncompyle) relies on the function name to figure out what composition syntax the function is for (or a lambda, or generator). The python compiler emits ``, ``, ``, ``, and `` depending on the type of function. The obfuscator renamed this function of course and causes the decompiler choke on a whole file if this appears at a module level.
The game developers also reached out to me and others after seeing this post appear on the /r/WorldofWarships subreddit. They want to understand why we would need to introspect these files for mod creation or data mining.
I already explained some of this in the post, but at a mod level the API docs are _really_ bad and actually no longer existent since the developers migrated away from a standard forum to Discord for all comms and killed the forum. For ModAPIv2 which is heavily restricted to pre-approved mod developers there are no docs at all!
Additionally, they rely on a community-created tool for rendering replays to an MP4 for their tournament match recaps: https://github.com/WoWs-Builder-Team/minimap_renderer. The replay format is entirely undocumented and relies on data mined from this tool and other resources for parsing some data structures.
There are a _ton_ of community-developed resources that have only been made possible through reverse engineering of some shape that are critical for understanding the game.
-
[Release] wowsunpack - utility for unpacking World of Warships assets
The first two points are the big motivator for development of this utility. Applications like minimap_renderer depend on game assets and reading these assets isn't easily automated with today's tools.
system-design-primer
-
10 GitHub repositories that every developer must follow
✅ donnemartin/system-design-primer: https://github.com/donnemartin/system-design-primer
- FAANG - Guia Descomplicado de Entrevistas - parte 2
-
10 GitHub Repos to Become a Better Backend Developer
View on GitHub
-
[Need Recommendation] System design concepts based repos that provide bird's-eye-view
I've been giving interviews for past couple of months and this github repo has helped me so much for system design perspective and I can see myself excelling at interviews. - https://github.com/donnemartin/system-design-primer
- GitHub – system-design-primer: Learn how to design large-scale systems
- FLaNK Stack Weekly for 30 Oct 2023
-
Getting ACL surgery in two day and pretty nervous.
You'll be on opiod's probably the first 1-2 days, so sleeping should be fine. Everything will be allright, don't worry too much. Just use the time now to prepare for the time after, make sure you go through post-surgery-essentials thread. Once you are out of the OR you won't have the energy to think about those details, so make sure you take that prep serious.
-
Tool decision - What architecture would you choose and why?
Tooling isn’t architecture. Figure out what you need to handle both personas and volume/throughput and then lay out the capabilities you’ll need. As you lay out points of ingress, egress, consumption you can start to lay out sequences(think in persona and sequence diagrams to express interactions between services). Lastly, evaluate tools that offer some of these capabilities and weigh the trade-offs (there are always trade-offs: https://github.com/donnemartin/system-design-primer).
-
Is there an EU country which I might work there being an average non-EU developer
[1] https://github.com/donnemartin/system-design-primer [2] https://www.teamblind.com/post/My-Approach-to-System-Design-V4SJARdx
What are some alternatives?
.geometry-converter - This is a Blender addon designed to be able to import and export World of Warships' .geometry+.visual files, designed for mod authors.
Grokking-the-Coding-Interview-Patterns - This course categorizes coding interview problems into a set of 16 patterns. Each pattern will be a complete tool - consisting of data structures, algorithms, and analysis techniques - to solve a specific category of problems. The goal is to develop an understanding of the underlying pattern, so that, we can apply that pattern to solve other problems. [UnavailableForLegalReasons - Repository access blocked]
Rotp-Fusion
developer-roadmap - Interactive roadmaps, guides and other educational content to help developers grow in their careers.
Rotp-Fusion
machine-learning-interview - Machine Learning Interviews from FAANG, Snapchat, LinkedIn. I have offers from Snapchat, Coupang, Stitchfix etc. Blog: mlengineer.io.
wowsunpack
interview - Everything you need to prepare for your technical interview
awesome-interview-questions - :octocat: A curated awesome list of lists of interview questions. Feel free to contribute! :mortar_board:
manim - Animation engine for explanatory math videos
grok_sdi_educative - Grokking the System Design Interview Course
RELATE - RELATE is an Environment for Learning And TEaching