kuroko
processing
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kuroko | processing | |
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11 | 456 | |
403 | 6,445 | |
- | 0.2% | |
8.8 | 0.0 | |
about 1 month ago | 4 months ago | |
Python | Java | |
MIT License | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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kuroko
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Is there a way to do a C style For loop in Python ? (for i=start; i< end; i++)...
(kuroko)[https://github.com/kuroko-lang/kuroko] is basically Python, but C
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Kuroko: Python, but scoped
Kuroko: Dialect of Python with explicit variable declaration and block scoping, with a lightweight and easy-to-embed bytecode compiler and interpreter.
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What is your favourite programming language? (other than Scala)
I would say Kuroko makes more sense ;-P
- GitHub - kuroko-lang/kuroko: Dialect of Python with explicit variable declaration and block scoping, with a lightweight and easy-to-embed bytecode compiler and interpreter.
- GitHub – kuroko-lang/kuroko: Dialect of Python
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August 2022 monthly "What are you working on?" thread
Kuroko 1.3.0 gets a release candidate. Lots of big things since 1.2.5, like optimized method invocation, more operator overloads, better support for f-string expressions (format specs, =, faster constructions), a long type with my own bigint implementation (this was the last thing I was still regularly opening Python repls for, so a huge personal win). I also fixed a bunch of little things that have been nagging me, like the compiler can now compile expressions directly, which allowed me to remove the kludge that made the repl work previously. The WASM web repl also got some love with a port of the core of Hiwire from Pyodide, giving a very straightforward interface between JS and Kuroko in a browser - and I rebuilt the web IDE on it. I've also been working on a new compiler, which will hopefully form the basis of 2.0 - and this might be the last 1.x release (though I expect at least a few 1.3.x bug fix releases).
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Announcing: PonyOS 8
In case it's not clear, PonyOS is a joke reskin of my serious OS project, ToaruOS. PonyOS gets a new release every April 1st. All of the libraries and applications in ToaruOS are in-house things I built myself - the whole OS is "built from scratch". PonyOS adds ponysay, which is an external app originally written in Python - and in previous releases of PonyOS I shipped the Python version alongside a port of Python 3.6. This release, though, comes with a port to my own language, Kuroko, which is a dialect of Python - a lot of what went into building the PonyOS release this year was getting ponysay to work well.
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January 2022 monthly "What are you working on?" thread
Did this year's Advent of Code in Kuroko which sussed out some bugs and missing functionality. Better hashing for tuples, more builtins and methods on standard classes for improved compatibility with Python, general build cleanups. In the later problems, most suffering was caused by the GC, so I'd like to put more thought into collection strategies going forward.
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In search of a Python-like language potentially seen here recently
Is it me you're looking for?
- April 2021 monthly "What are you working on?" thread
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
python-compiler - A Python bytecode compiler written in Python. This repository is now a fork of https://github.com/facebookincubator/python-compiler, upstream is there.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
xvm - Ecstasy and XVM
manim - A community-maintained Python framework for creating mathematical animations.
delta - C* is a hybrid low-level/high-level systems programming language focused on performance and productivity.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
The-Spiral-Language - Functional language with intensional polymorphism and first-class staging.
kaboom.js - 💥 JavaScript game library
yasl - Bytecode Interpreter for Yet Another Scripting Language (YASL).
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
aulang - simple and fast scripting language
love - LÖVE is an awesome 2D game framework for Lua.