kuroko
Lua
kuroko | Lua | |
---|---|---|
11 | 118 | |
403 | 7,996 | |
- | 1.3% | |
8.8 | 8.5 | |
about 2 months ago | 16 days ago | |
Python | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kuroko
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Is there a way to do a C style For loop in Python ? (for i=start; i< end; i++)...
(kuroko)[https://github.com/kuroko-lang/kuroko] is basically Python, but C
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Kuroko: Python, but scoped
Kuroko: Dialect of Python with explicit variable declaration and block scoping, with a lightweight and easy-to-embed bytecode compiler and interpreter.
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What is your favourite programming language? (other than Scala)
I would say Kuroko makes more sense ;-P
- GitHub - kuroko-lang/kuroko: Dialect of Python with explicit variable declaration and block scoping, with a lightweight and easy-to-embed bytecode compiler and interpreter.
- GitHub – kuroko-lang/kuroko: Dialect of Python
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August 2022 monthly "What are you working on?" thread
Kuroko 1.3.0 gets a release candidate. Lots of big things since 1.2.5, like optimized method invocation, more operator overloads, better support for f-string expressions (format specs, =, faster constructions), a long type with my own bigint implementation (this was the last thing I was still regularly opening Python repls for, so a huge personal win). I also fixed a bunch of little things that have been nagging me, like the compiler can now compile expressions directly, which allowed me to remove the kludge that made the repl work previously. The WASM web repl also got some love with a port of the core of Hiwire from Pyodide, giving a very straightforward interface between JS and Kuroko in a browser - and I rebuilt the web IDE on it. I've also been working on a new compiler, which will hopefully form the basis of 2.0 - and this might be the last 1.x release (though I expect at least a few 1.3.x bug fix releases).
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Announcing: PonyOS 8
In case it's not clear, PonyOS is a joke reskin of my serious OS project, ToaruOS. PonyOS gets a new release every April 1st. All of the libraries and applications in ToaruOS are in-house things I built myself - the whole OS is "built from scratch". PonyOS adds ponysay, which is an external app originally written in Python - and in previous releases of PonyOS I shipped the Python version alongside a port of Python 3.6. This release, though, comes with a port to my own language, Kuroko, which is a dialect of Python - a lot of what went into building the PonyOS release this year was getting ponysay to work well.
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January 2022 monthly "What are you working on?" thread
Did this year's Advent of Code in Kuroko which sussed out some bugs and missing functionality. Better hashing for tuples, more builtins and methods on standard classes for improved compatibility with Python, general build cleanups. In the later problems, most suffering was caused by the GC, so I'd like to put more thought into collection strategies going forward.
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In search of a Python-like language potentially seen here recently
Is it me you're looking for?
- April 2021 monthly "What are you working on?" thread
Lua
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5-Step Approach: ProjectSveltos Event Framework for Kubernetes Deployment with Cilium Gateway API
The EventSource uses the Lua language to search for any services with ports set to 80 or 443 in the ‘argocd’ namespace. More examples can be found here.
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Building a Wordle Clone with Lua! 🕹
If you're new to the 12 in 24 series, I'm learning and building projects with a new programming language every month - this month, it's the Lua scripting language. You can find source code for the projects I build in the official GitHub repository (check it out, this week's folder contains code for both this and two other bonus projects!).
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Gearing up for Lua
This month, we're talking about Lua. It's not always a first choice when it comes to programming, but I think there's a lot to enjoy about this little language. Heck, I'm a big game development fan myself - I would look into it even if that was the only reason to.
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Pluto, a Modern Lua Dialect
It’s Portuguese. It’s the same in the Lua codebase [1].
[1]: https://github.com/lua/lua
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Fluent Bit with ECS: Configuration Tips and Tricks
If we think we need more flexibility for processing records, we can write our own embedded filters using Lua language. Lua is a highly efficient programming language used mainly for embedded scripting.
- A Linguagem Lua completa 30 anos!
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The Top 20 Programming Languages and Their Origins
Lua
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Lua C headers, MacOS
➜ ~ brew info lua ==> lua: stable 5.4.6 (bottled) Powerful, lightweight programming language https://www.lua.org/ /opt/homebrew/Cellar/lua/5.4.6 (29 files, 788.7KB) * Poured from bottle using the formulae.brew.sh API on 2023-05-16 at 11:03:06 From: https://github.com/Homebrew/homebrew-core/blob/HEAD/Formula/l/lua.rb License: MIT ==> Caveats You may also want luarocks: brew install luarocks ==> Analytics install: 16,599 (30 days), 56,745 (90 days), 139,027 (365 days) install-on-request: 1,763 (30 days), 6,266 (90 days), 21,105 (365 days) build-error: 0 (30 days)
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How do you like code documentation inline in the source code vs. as separate guides, or how would you do it?
I think Lua is a good example of doing documentation well. The source code is commented only as much as needed, mainly with brief comments about things that might not be obvious and a small number of longer explanations of how the architecture works (mainly relevant to developers). It also has a super nice feature that's surprisingly rare: each file has a very short line at the top that describes what the file is, so you don't have to guess based on the filename alone. The API is documented in a single HTML file on the website that has both the high level descriptions of the language and architecture, as well as documentation for each public-facing function. The docs are maintained by hand, but the API is mostly stable, so the docs don't need to change very often.
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Total Noob With a Question.
This is using the Lua language and the Solar2d game framework
What are some alternatives?
python-compiler - A Python bytecode compiler written in Python. This repository is now a fork of https://github.com/facebookincubator/python-compiler, upstream is there.
julia - The Julia Programming Language
xvm - Ecstasy and XVM
assemblyscript - A TypeScript-like language for WebAssembly.
delta - C* is a hybrid low-level/high-level systems programming language focused on performance and productivity.
NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.
The-Spiral-Language - Functional language with intensional polymorphism and first-class staging.
lua-nginx-module - Embed the Power of Lua into NGINX HTTP servers
yasl - Bytecode Interpreter for Yet Another Scripting Language (YASL).
kotlin-script-examples - Examples of Kotlin Scripts and usages of the Kotlin Scripting API
aulang - simple and fast scripting language
mal - mal - Make a Lisp