ktx
min-love2d-fennel
ktx | min-love2d-fennel | |
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6 | 3 | |
1,319 | - | |
0.8% | - | |
5.8 | - | |
about 1 month ago | - | |
Kotlin | ||
Creative Commons Zero v1.0 Universal | - |
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ktx
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LÖVE: a framework to make 2D games in Lua
I liked working with it (the library) but learned I hate working with Lua just slightly less than I hate working with JS. At least in JS we now have TS and things like Elm.
I ended up moving to https://github.com/libktx/ktx for that little project.
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
I highly, highly recommend using libKTX when using Kotlin with libGDX
- Is there a cross platform 2d graphics library with a simple API like p5
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C++, Java, or Kotlin for a game engine?
Not sure if it's mentioned already but I'd strongly recommend LibKTX and Kotlin instead: https://libktx.github.io/
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Asset Manager 1.0 Release: Download, index & search your game assets from itch.io and Humble Bundle
so kotlin is the preferred language for android development. It's fully interoperable with java and is usually touted as a better less boiler-platey java alternative. The language itself is very nice, with a lot of modern features and really nice syntax. It also has a really cool multiplatform system and a nice ecosystem for crossplatform libraries making it really nice for gamedev where you want to target all platforms. Some cool kotlin gamedev libs to check out if you're interested is https://korge.org/, https://littlekt.com/ and https://github.com/libktx/ktx (really nice kotlin bindings for working with libgdx which is a really mature crossplatform java game engine.
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Game Dev
There is a Kotlin extension project for Libgdx, KTX. Its a good start as a beginner, there are lots of good tutorials for libgdx. Its good you limit your scope to top down games like Pokemon or Zelda.
min-love2d-fennel
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LÖVE: a framework to make 2D games in Lua
You can also use Emacs and fennel-mode and then M-x fennel-repl to get a live repl from your Emacs session and then use lisp-eval-last-sexp, doc lookup and other Lisp conveniences.
https://gitlab.com/alexjgriffith/min-love2d-fennel shows a basic setup that enables the repl too.
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Is Quil moving forward?
It's the best graphics library I've used by a significant margin. It's designed for use with Lua, but for a lispy twist on it, you can use Fennel: https://gitlab.com/alexjgriffith/min-love2d-fennel
- Need help! How to accualy package a game to a webapp
What are some alternatives?
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
geom - 2D/3D geometry toolkit for Clojure/Clojurescript
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
love - LÖVE is an awesome 2D game framework for Lua.
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
clojure2d - Java2D wrapper + creative coding supporting functions (based on Processing and openFrameworks)
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
lunarcraft - Minecraft clone in lua
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
makelove - A build tool for löve games
FriceEngine - :video_game: JVM game engine based on Swing/JavaFX.
quil - Main repo. Quil source code.