bullet VS glm

Compare bullet vs glm and see what are their differences.

bullet

JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. (by kotlin-graphics)
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bullet glm
- 1
40 119
- 0.8%
0.0 6.8
about 6 years ago 7 months ago
Kotlin Kotlin
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bullet

Posts with mentions or reviews of bullet. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning bullet yet.
Tracking mentions began in Dec 2020.

glm

Posts with mentions or reviews of glm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-16.

What are some alternatives?

When comparing bullet and glm you can also consider the following projects:

assimp - JVM Open Asset Import Library (Assimp)

JOML - A Java math library for OpenGL rendering calculations

imgui - Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui)

gli - jvm gli

learn-OpenGL

Vulkan - Examples and demos for the new Vulkan API

openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics

kotlin-unsigned - unsigned support for Kotlin via boxed types and unsigned operators