KorGE
okio
KorGE | okio | |
---|---|---|
29 | 15 | |
2,351 | 8,677 | |
3.2% | 0.4% | |
9.6 | 8.9 | |
3 days ago | 3 days ago | |
Kotlin | Kotlin | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KorGE
- KorGE early dev version published with WASM (WebAssembly) support! Along KorIO, KorIM, KorAU, KorTE, korinject, and KorGW
-
Show HN: Tiny – A 2D Game Engine in Kotlin Working with Lua
Lua is easy to learn, dynamically typed and doesn't need to be compiled: it's perfect to get instant reload and it's perfect for small projects.
If you want to create games using Kotlin, you can try my 3D Game Engine: minigdx (https://github.com/minigdx/minigdx).
Or other game engine:
- https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game framework written in Kotlin)
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.)
- https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
-
🧸 Tiny : my Kotlin Multiplatform 2D Game engine
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.) - https://github.com/minigdx/minigdx (Minigdx - Minimalist Game Framework using Kotlin Multiplatform / I created it before creating Tiny) - https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
- Kotlin Multiplatform in Intellij, "hot reloading"
- `kds`, `kmem`, `klock`, `krypto`, `klogger`, `kbignum` published to WASM target in 4.0.1
-
KorGE 4.0 released (along kproject)! 🎊
The new version of this Kotlin Multiplatform Game Engine https://korge.org/ (JS, JVM (Windows/Linux/Mac), Android, K/N(Windows, Linux, Mac, iOS)) along the korlibs (kds, kmem, klock, krypto, korma, korio, korim, korau, korgw, korge, korte) has been released.
- What are some good Kotlin libraries used for drawing/presenting images on a screen?
-
Introducing Kotlin/Wasm
there is actually a really nice library that might be what you're looking for: https://korge.org/
-
I am looking to try game development with LibKTX (and LibGDX). Do you know how I can get helpful documentation for the classes, methods, etc?
Have you seen KorGE?
- Curso Kotlin | #17. Proyecto: The Hero Legacy
okio
-
Is it a good idea to use Google Guava library for Android development?
I am involved in the development of Android application which is a rather "thick" mobile client for a Web service. It heavily communicates with the server but also has a lot of inner logic too. So, I decided to use some features of Google Guava library to simplify development process. Here is a list of features I'm very interested in: immutable collections, base utils, collection extensions, functional programming sugar and idioms (common.collect and common.base), primitives utilities (common.primitives), hashing utilities (common.hash), concurrent utils (futures and AsyncFunction). Things I don't want to use in Android: common.cache (see question below), common.eventbus (we have better Android specific libs for this, such as Otto), common.io (we can use okio for Android now).
-
Why tools have Kotlin native to work with bytes?
Yeah Kotlin's own standard library is a lot smaller than Java's currently so you'll need to use something third-party for this. Okio is a popular option https://square.github.io/okio/ it has a Buffer type which is pretty similar to Java's ByteBuffer
-
can I access and manipulate the iOS filesystem with kotlin multiplatform?
Use okio, it is Multiplatform now. I use this for my own library KStore
-
Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For networking, file IO, and streams in general, there's Korio and for Java; for just networking, there's LiteNetLib for C#; for what looks like data streams in general, there's Okio also for Java; and Tokio for multi-threaded IO in Rust.
-
Porting C++ code to Kotlin (ISO 15765-2)
Okio is nice for input/output streams, and sockets.
-
Kotlin/native: library for file io?
Sounds like you want https://square.github.io/okio/
- Are there any libraries well suited to the manipulation of bits, bytes and byte arrays used in packet communication?
-
Kotlin Team AMA #3: Ask Us Anything
On JVM, there is plenty of existing solution already on for multiplatform uses I'd suggest checking amazing Okio library by Square, that seems to cover most of basic use-cases.
- 60% of school apps are sending student data with third parties without consent
-
Kotlin Multiplatform - File I/O and de-compression questions
I think the main multiplatform library for I/O currently is okio, https://github.com/square/okio. As for compression, you should probably create an expect class for the compressor and use platform specific calls for actual compression. Take a look at https://kotlinlang.org/docs/mpp-connect-to-apis.html.
What are some alternatives?
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
OkHttp - Square’s meticulous HTTP client for the JVM, Android, and GraalVM.
ktx - Kotlin extensions for the libGDX game framework
kotlinx.coroutines - Library support for Kotlin coroutines
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
kotlinx-io - Kotlin multiplatform I/O library
littlekt - A multiplatform 2D game framework written in Kotlin. Build your own game engine on top.
swift-evolution - This maintains proposals for changes and user-visible enhancements to the Swift Programming Language.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
kotlinx-nodejs - Kotlin external declarations for using the Node.js API from Kotlin code targeting JavaScript
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
kotlinx.serialization - Kotlin multiplatform / multi-format serialization