kiwi-ecs VS Ball-Bounce-Client

Compare kiwi-ecs vs Ball-Bounce-Client and see what are their differences.

kiwi-ecs

A performant, small and versatile entity component system written in Rust (by Jomy10)

Ball-Bounce-Client

A simple local multiplayer game written with Rust and compiled to WASM (by tlietz)
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kiwi-ecs Ball-Bounce-Client
3 2
9 3
- -
2.1 2.9
about 1 year ago about 1 year ago
Rust Makefile
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

kiwi-ecs

Posts with mentions or reviews of kiwi-ecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-08.

Ball-Bounce-Client

Posts with mentions or reviews of Ball-Bounce-Client. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-08.

What are some alternatives?

When comparing kiwi-ecs and Ball-Bounce-Client you can also consider the following projects:

dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine

specs-blit - 🤹‍ 2D sprite rendering extension for the specs ECS system

shipyard - Entity Component System focused on usability and flexibility.

INOX - Rust Game engine integrated in Blender [WebGPU ready]