keikan
An elegant (imo) rendering engine written in Rust. (by slightknack)
tev
High dynamic range (HDR) image viewer for graphics people (by Tom94)
keikan | tev | |
---|---|---|
1 | 2 | |
56 | 986 | |
- | - | |
0.0 | 7.8 | |
almost 2 years ago | 14 days ago | |
Rust | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
keikan
Posts with mentions or reviews of keikan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-03.
-
The joy of building a ray tracer, for fun, in Rust
Oh, I did something like this a while back as well! Aside from ray tracing, my renderer also supports ray marching, so it can render some cool fractals[1]. Writing path tracers is so much fun, love the write-up!
[1]: https://github.com/slightknack/keikan#readme
tev
Posts with mentions or reviews of tev.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-03.
-
Simple TCP stream library - equivalent of rust's std::net::TcpStream?
Hi. I'm a C++ newbie and want to use a simple, modern library to send over a network - specifically to use the tev image viewer's IPC protocol. I don't need anything fancy, just synchronous that I can feed arrays of bytes to. I looked briefly into asio but that seems too complicated for my needs.
-
The joy of building a ray tracer, for fun, in Rust
In the decade I spent working on RenderMan at Pixar, I learned just how immensely useful it was to have an image viewer running in a separate process talking to the renderer over a socket or pipe. (The Image Tool, or "It" is RenderMan's viewer.) Having it stay up even if you kill the render or it crashes for some reason and being able to flip back and forth to easily compare test renders across recompiles is game changing.
If I were to start writing a new renderer, the first thing I'd do is to hook it up to an external image viewer over some protocol. These days, I find myself liking TEV (https://github.com/Tom94/tev) a lot as a simple open-source image viewer that supports this. See the links in the README for Python and Rust implementations of its protocol.
What are some alternatives?
When comparing keikan and tev you can also consider the following projects:
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
raytracer-exp - A simple raytracer built as an exercise to learn some Rust