Sherpa VS UnityHFSM

Compare Sherpa vs UnityHFSM and see what are their differences.

Sherpa

A lightweight HTTP server (by keelanstuart)

UnityHFSM

A simple yet powerful class-based hierarchical finite state machine for Unity (by Inspiaaa)
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Sherpa UnityHFSM
1 2
3 879
- -
2.6 8.3
over 3 years ago 6 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Sherpa

Posts with mentions or reviews of Sherpa. We have used some of these posts to build our list of alternatives and similar projects.
  • It really do be like that
    1 project | /r/ProgrammerHumor | 28 May 2021
    I wrote a small HTTP server in C# to get around this. You can download Sherpa from my Github page. It lets you quickly switch which root directory it's serving from and from what port. If you find bugs or add features, submit a pull request.

UnityHFSM

Posts with mentions or reviews of UnityHFSM. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Sherpa and UnityHFSM you can also consider the following projects:

titanium-web-proxy - A cross-platform asynchronous HTTP(S) proxy server in C#.

SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.