Sherpa
A lightweight HTTP server (by keelanstuart)
UnityHFSM
A simple yet powerful class-based hierarchical finite state machine for Unity (by Inspiaaa)
Sherpa | UnityHFSM | |
---|---|---|
1 | 2 | |
3 | 879 | |
- | - | |
2.6 | 8.3 | |
over 3 years ago | 6 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Sherpa
Posts with mentions or reviews of Sherpa.
We have used some of these posts to build our list of alternatives
and similar projects.
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It really do be like that
I wrote a small HTTP server in C# to get around this. You can download Sherpa from my Github page. It lets you quickly switch which root directory it's serving from and from what port. If you find bugs or add features, submit a pull request.
UnityHFSM
Posts with mentions or reviews of UnityHFSM.
We have used some of these posts to build our list of alternatives
and similar projects.
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
What are some alternatives?
When comparing Sherpa and UnityHFSM you can also consider the following projects:
titanium-web-proxy - A cross-platform asynchronous HTTP(S) proxy server in C#.
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.