cpython
windy
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cpython
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Is Fidget usable for implementation of 3D rendering?
Blender for Nim at https://github.com/juancarlospaco/cpython and maybe you can create it as a plugin on top of Blender ?, Blender has GPU, OpenGL, OpenCL, PBR, GI, SSAO, etc etc.
- erg: A Python-compatible statically typed language
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Plans for Nim bindings for Godot 4?
Over https://github.com/juancarlospaco/cpython we got bindings for https://upbge.org but I dont have time to make game demos.
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Nim to write Python modules ? What about memory management ?
What if I have a python object that contains Nim-managed pointers to nim objects that contain Python objects created by Nim's CPython ? How will GC(s) work ?
- Alternative StdLib for Nim for Python Targets, Hijacks Python StdLib for Nim
windy
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Show HN: C-ocoa, Write iOS/macOS apps in any language, with a generated C API
Interesting project, though I'd rather just use Obj-C. I guess if you wanna use it in something like JavaScript or Lua it'd make sense to have C as a bindi g layer.
> https://gamepipeline.org/betray.html
Interesting, I've been using a similar project for Nim lately: https://github.com/treeform/windy
It's surprising how simple Obj-C interaction is compared to Java JNI or something. Here's the Obj-C interop for Windy:
- macdefs: https://github.com/treeform/windy/blob/master/src/windy/plat...
- How can I add graphics to my nim program?
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How to detect and even save key presses
I used https://github.com/treeform/windy in my text editor. It's a pure Nim library like SDL. For separate keypresses I used a state machine where every keypress advances the state and when it reaches an end state the action performed. Works pretty well ^
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Simple Gamepad Support
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
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Is Fidget usable for implementation of 3D rendering?
The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.
What are some alternatives?
nose2 - The successor to nose, based on unittest2
FreeCAD - This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler. Issues are managed on our own bug tracker at https://www.freecadweb.org/tracker
binarytree - Python Library for Studying Binary Trees
imgui - ImGui bindings for Nim via cimgui
eo-learn - Earth observation processing framework for machine learning in Python
NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
upbge - UPBGE, the best integrated game engine in Blender
pixels - Toy support library for primitive graphics programming.
pixie - Full-featured 2d graphics library for Nim.
boxy - 2D GPU rendering with a tiling atlas.
vulkan - Vulkan C bindings for Nim