json_test_data
DiligentEngine
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json_test_data | DiligentEngine | |
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25 | 25 | |
9 | 3,310 | |
- | 1.9% | |
0.0 | 9.4 | |
about 2 years ago | 6 days ago | |
Batchfile | ||
- | Apache License 2.0 |
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json_test_data
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
>Maybe take a shot at parsing JSON in C++ and see if the nostalgia survives the process.
I have used this library in the past and was actually pretty easy
https://github.com/nlohmann/json
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Sane C++ Libraries
https://github.com/nlohmann/json
I used this for JSON last time I wrote any C++ a few years ago and it still seems popular. It seemed sane enough to me.
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Experience using crow as web server
On the other hand, I'd like to bring in the json library of my choice, e.g. https://github.com/nlohmann/json or https://github.com/danielaparker/jsoncons. So I'd prefer the web server library provides as little as possible in the way of Json support, and certainly doesn't get in the way of using my library of choice. Similarly, I'd like to use my choice of automatic object serialization.
- [Cpp] Raccomandazioni moderne di biblioteca di serializzazione JSON C ++
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What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
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Collecting the best C++ practices
JSON for Modern C++. Intuitive syntax. Trivial integration. Serious testing. Memory efficiency. Speed.
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C++ Is Incredible
Please provide us an example of this one minute process you talk about for an example project of opening a JSON file, writing to it and closing it with a library like `nlohmann`s.
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Save data question
Use a small library like this: https://github.com/nlohmann/json
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
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palpatine supports config file in JSON format
I worked on my partner’s static site generator, rwar, to implement this feature and she worked on my static site generator – palpatine. I was easily able to do this in rwar which is written in Python. However, I realized that this feature was much harder to implement on palpatine which is written in C++. Samina reached out multiple times seeking help for the broken Cmake configurations and for helping in integrating the nlohmann/json library.
DiligentEngine
- DiligentGraphics: Open-source cross-platform rendering middleware
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We Are Doomed: A pessimistic point of view of "modern software engineering"
Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
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The Ultimate Cross-Platform Rendering Engine?
Diligent Engine: They say their engine is the successor of bgfx, but I'm not rly into that topic.
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Collecting the best C++ practices
Diligent Engine. A Modern Cross-Platform Low-Level 3D Graphics Library and Rendering Framework Tweet.
- Diligent Engine 2.5.3 is out: path tracing tutorials, render state cache, hot shader reload and more
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
- Check out a new path tracing tutorial in Diligent Engine that shows how to use a render state packager to build pipeline states off-line and pack them into archive so that they can be loaded fast at run time.
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Improving my CPP skills
Read other people's code (I recommend modern small to medium sized github projects, because large ones can be overwhelming) or else you will forever stay in your bubble of how things are done. For example, I had learned a thing or two by using (and code browsing) diligent engine's source.
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What is a good absolutely minimalist game/rendering engine?
Diligent Engine
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
What are some alternatives?
tomlplusplus - Header-only TOML config file parser and serializer for C++17.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Telegram-web-z - Telegram Web Z, GPL v3
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
PHP CPP - Library to build PHP extensions with C++
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
webminidisc - Upload your Music to NetMD MiniDisc devices thanks to WebUSB and WASM
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
phptdlib - PHP Extension for tdlib/td written with PHP-CPP
LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
serializer - A single header standard C++ serialization framework.
raylib - A simple and easy-to-use library to enjoy videogames programming