js-rogue-tutorial VS flaschen-taschen

Compare js-rogue-tutorial vs flaschen-taschen and see what are their differences.

js-rogue-tutorial

A ROT.JS implementation of the libtcod tutorial 2022 (by bodiddlie)

flaschen-taschen

Noisebridge Flaschen Taschen display (by hzeller)
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js-rogue-tutorial flaschen-taschen
8 3
8 191
- -
0.0 0.0
over 1 year ago almost 2 years ago
TypeScript C++
- GNU General Public License v3.0 only
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js-rogue-tutorial

Posts with mentions or reviews of js-rogue-tutorial. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-15.

flaschen-taschen

Posts with mentions or reviews of flaschen-taschen. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-15.
  • RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
    14 projects | /r/roguelikedev | 15 Aug 2022
    I didn't get all the way through as much of the tutorial as I'd wanted to, however I was able to learn a ton about how to communicate with my display (as well as numpy optimizations to the lib c/o /u/HexDecimal). Unfortunately real-life responsibilities crept in and I found myself having less and less free time to work on this. However, I do plan to continue with it over the upcoming semester to see where I can take it.
  • RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
    14 projects | /r/roguelikedev | 18 Jul 2022
    I have a controller hooked up to a Raspberry Pi (recognized by python-evdev) that outputs to a 64x64 LED panel using the Flaschen-Taschen software. What this means is that I have a Python script running my game, output going to a separate location (in prod - the LED panel / in testing - the Flaschen-Taschen software running in terminal mode in a separate window). I've toyed with evdev permissions but can't get the laptop keyboard to be recognized, no matter what permissions my user account has. I'd rather not plug my controller into my computer for testing (or a USB keyboard at that) for evdev to work, but it's starting to seem more and more like I need to figure this one out for those who don't have my HW setup and want to try it out (plus - the whole testing while away from my desk thing).
  • RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
    19 projects | /r/roguelikedev | 4 Jul 2022
    /u/HexDecimal kindly made a PR to the Flaschen-Taschen library to make drawing faster. I need to do some code reorganization to support that, as right now I'm just using the list-of-lists style of Python 2D array and it's probably not overly optimized.

What are some alternatives?

When comparing js-rogue-tutorial and flaschen-taschen you can also consider the following projects:

blazelike

rldevtut

wglt-roguelike-tutorial

java_rrouge

wglt_rrouge

zig-roguelike

FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang

rlTutorial2022 - RoguelikeDev Does The Complete Roguelike Tutorial 2022

youngsters_funhouse - Basically the 2020 Roguelike Tutorial with some of my cosmetic spice

libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.

tcod-cpp-engine-2022 - A modern roguelike engine made while following the older libtcod tutorials.