joycon-driver
botw
joycon-driver | botw | |
---|---|---|
2 | 13 | |
1,004 | 1,442 | |
- | 1.8% | |
10.0 | 6.3 | |
almost 2 years ago | 10 days ago | |
C++ | C++ | |
MIT License | - |
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joycon-driver
botw
- The Legend of Zelda: Breath of the Wild Decompilation Project
- The Legend of Zelda Breath of The Wild PC Port
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Is it possible that someone may port the games on his own and will upload them like unofficial ports someday or do you think apple will step in?
I beg to differ, there is currently a project to decompile Breath the Wild. The goal of this project is for understanding the game’s mechanics, not to create an executable file, but if someone really wanted to and didn’t care about the legal ramifications they absolutely could reverse engineer the source code of a game
- In-Progress Clean-Room Implementation of the Legend of Zelda: Breath of the Wild
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
There is a decomp of Breath of the Wild but the dev says is not for playing is just to understanding the game code and how it was made https://botw.link/
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backporting TotK to Wii U hardware
I've been inspired by the BotW disassembly (see https://github.com/zeldaret/botw) as well as the success in backporting Sonic Mania to the Wii U (https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U). So clearly this is something that's doable. The only minor complication is that this will require soldering a bit more RAM into the Wii U, I already did this myself when I made a portable Wii U a few years ago; should be no problem for anyone with even a modest background in EE. You would of course also need a soft-modded Wii U and external HDD to run the game; there are plenty of tutorials on how to do this.
- BOTW code
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Code oversight causes Star Fragments not to spawn 1.67% of the time
I was browsing the BOTW decompilation project here to better understand how Star Fragments spawn. I've noticed when I'm waiting for Star Fragments on top of Dueling Peaks, for example, occasionally one doesn't spawn when it "should".
- Decompilation of the Legend of Zelda: Breath of the Wild
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Is anyone working on a The Legend of Zelda Ocarina of Time PORT now that it has been completely decompiled??
I think they are working on that. Unless I'm misunderstanding this page
What are some alternatives?
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
oot - Decompilation of The Legend of Zelda: Ocarina of Time
XJoy - Use Nintendo Switch JoyCons as a virtual Xbox 360 controller in Windows
ghidra - Ghidra is a software reverse engineering (SRE) framework
JoyCon-Driver - A vJoy feeder for the Nintendo Switch JoyCons and Pro Controller
SwiTAS - A usable toolkit for creating Nintendo Switch TASes with homebrew
urde - A native reimplementation of the Metroid Prime engine
vJoy - Virtual Joystick
JustDecompile Engine - The decompilation engine of JustDecompile
botw - Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
DellG5SE-Fan-Linux - The Dell G5SE-5505 laptop isn't working with usual fan managers, this script is a basic alternative