simulacrum
A framework for procedural content generation with C++20 (by josiest)
zoxel
An Open Source Voxel RPG (by deus369)
simulacrum | zoxel | |
---|---|---|
1 | 6 | |
0 | 31 | |
- | - | |
0.0 | 9.4 | |
over 1 year ago | 1 day ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
simulacrum
Posts with mentions or reviews of simulacrum.
We have used some of these posts to build our list of alternatives
and similar projects.
-
C++20 Random Walk template library
I wrote this template library for simulating random walks in C++20 easily. I'm thinking of eventually adding more simulation methods - like walking with a custom distribution, or walking in hexagonal unit steps, but for now it's just a really simple walk simulator.
zoxel
Posts with mentions or reviews of zoxel.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-04.
- Dynamic Buffers?!
- Voxel RPG Adventure
- Introducing my voxel RPG game: now available on GitHub and recently ported from Unity ECS
- Porting my Voxel Game
-
Textured Square, works on Pinephone Pro but not PC?
It's a very basic shader. https://github.com/deus369/open-zoxel/blob/master/Resources/Shaders/TexturedRender2D.frag The rendering code is here, with a setup of a texture. https://github.com/deus369/open-zoxel/blob/master/Source/Core/Rendering/OpenGL/Util/OpenGLUtil.c And it works fine on the phone (arm, 3.0 es) but on the PC (3.2 es) it just doesn't load.
What are some alternatives?
When comparing simulacrum and zoxel you can also consider the following projects:
euler - A distributed graph deep learning framework.
VoxelSpace - Terrain rendering algorithm in less than 20 lines of code
m4kc - Minecraft 4k: decompiled, translated to C using SDL for graphics and input, and improved upon
edopro - A script engine for "yu-gi-oh!" and sample gui (former "ygopro")
CaveCube - An in-development open source voxel game
CavEX - Project to recreate your favourite block game for the Wii (Beta 1.7.3)