john-carmack-plan-archive VS aseprite

Compare john-carmack-plan-archive vs aseprite and see what are their differences.

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john-carmack-plan-archive aseprite
16 329
1,164 26,483
- 2.7%
0.0 9.7
over 3 years ago 8 days ago
C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

john-carmack-plan-archive

Posts with mentions or reviews of john-carmack-plan-archive. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-10.
  • Source code for Quake 2 rerelease
    10 projects | news.ycombinator.com | 10 Aug 2023
    I had to laugh at this https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...

    -----------------------------------------

  • Which Icon of Sin design do you like the best?
    1 project | /r/Doom | 5 Jul 2023
    Yes! Here is the .plan file where Carmack announces its development.
  • A Slack clone in 5 lines of bash
    5 projects | news.ycombinator.com | 4 Jul 2023
    there are a bunch of features in slack beyond the core chat stuff, like:

    1. being connected to multiple communities and switching between them instantly

    this can be of course simply replaced by connecting to different servers in a tabbed terminal and use the terminal's built-in cmd-1/2/... shortcut, which happens to be the same as in slack.

    2. meta data about others, like their timezone or how to pronounce their name is quite important for distributed team work

    this can be approximated by a world readable file on the chat server in every user's home, like .plan or motd files (https://github.com/ESWAT/john-carmack-plan-archive)

    3. automatic idleness detection

    im actually not sure how reliable is this even in slack, but in general, it can be useful, but im not sure how to solve it elegantly, when the chat runs remotely...

    maybe we should just spawn a loop at the background, which gathers idleness status from the OS and uploads it when it changes, into world readable files and the remote clients can just check those file whenever they want.

    4. extra status indication with automatic expiry, eg when someone is away from the keyboard, coz they are having lunch

    we do use this feature often and it's a really helpful regarding when can we expect a response from someone.

    again, quite simple to model this as a plain text file and we can even use emojis, to have a very similar effect to setting " lunch" on slack. ppl would need to know what's the emoji selector shortcut though... like cmd-ctrl-space on macos.

    5. text search across all channels/rooms

    assuming the chat is being logged into files, then a recursive (rip)grep could work to some extent, but then from the search results one might want to get back to the context of the result too.

    6. threads

    this complicates implementation a lot more, but we found it an obvious improvement over the single threaded IRC model of communication

    7. having threads open on the side, so ppl can track 2 streams of comms at once at least

    it would require starting the chat app multiple times and do some window management to see them side-by-side

    now obviously all this can be done a lot simpler, but those implementations typically always lack somehow. not sure why is that...

    see https://cancel.fm/ripcord/ or http://www.altme.com/what.html

    the REBOL 3 programming language even had a quite full featured, text-mode chat built in:

  • John Carmack on Functional Programming in C++ (2018)
    7 projects | news.ycombinator.com | 18 Feb 2023
    I was impressed by his concise daily planfiles.

    https://github.com/ESWAT/john-carmack-plan-archive/tree/mast...

  • Quake 1 ported to the Apple Watch
    5 projects | news.ycombinator.com | 6 Sep 2022
    Quake and id Software were pioneering things we just take for granted now.

    I remember playing QuakeWorld when it came out, on Linux, over a dial up modem. You had ping times of 200-300ms and it was playable. You have to remember at the time Doom and other games were LAN-only. John Carmack used to keep a .plan file with some really cool details behind Quake/QuakeWorld development. Check out Aug 02, 1996 for some detail behind the netcode[1]. You can read the future of gaming being invented right there.

    [1] https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...

  • Collection of John Carmack’s .plan files
    1 project | news.ycombinator.com | 7 Aug 2022
  • John Carmack interview: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
    2 projects | /r/Games | 4 Aug 2022
    Perhaps relevant to link to an archive of his .plan files hosted on github: https://github.com/ESWAT/john-carmack-plan-archive/
  • John Carmack .plan Archive
    1 project | news.ycombinator.com | 4 Aug 2022
  • I'm trying to understand the progression of 3D game engines, specifically Doom - Quake - GoldSrc
    1 project | /r/quake | 9 May 2022
    Instead, you might be interested in looking through John Carmack's .plan archive.
  • The computers used to do 3D animation for Final Fantasy VII in 1996
    2 projects | news.ycombinator.com | 7 Apr 2022
    https://github.com/ESWAT/john-carmack-plan-archive/blob/mast... is interesting. It transitions from todo list to a narrative format right after Quake launches :) In subsequent years you see Carmack opine on various high-perf platforms for gamers, and also for Quake level pre-processing (engine licensees had money to spend on productivity)

    Chapter 64 onwards of https://www.jagregory.com/abrash-black-book/ is Mike Abrash's detailing of Quake's development.

    (tl;dr - Quake was developed on NeXTSTEP + an MS-DOS port of GCC (DJGPP), Quake2 was on Visual Studio + Windows (this was the era of that Carmack giant-monitor photo), there was an in-between period of free updates to the original Quake, like WinQuake, QuakeWorld and glQuake).

aseprite

Posts with mentions or reviews of aseprite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-29.
  • Paint.net
    4 projects | news.ycombinator.com | 29 Mar 2024
    Aseprite is free if you compile it yourself [0], and can still be used for commercial purposes if compiled this way [1]. But I recommend buying it anyway to support the project.

    [0]: https://github.com/aseprite/aseprite/

    [1]: https://www.aseprite.org/faq/#can-i-sell-graphics-created-wi...

  • Backdoor in upstream xz/liblzma leading to SSH server compromise
    49 projects | news.ycombinator.com | 29 Mar 2024
  • Monodraw
    14 projects | news.ycombinator.com | 9 Mar 2024
    Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:

    > (g) Source code.

    > You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.

    The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):

    > 1. Free Redistribution

    > The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.

    ...

    > 3. Derived Works

    > The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.

    "free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.

    [1] https://github.com/aseprite/aseprite/blob/main/EULA.txt

    [2] https://opensource.org/osd

  • Mindustry: Open-source automation tower defense game
    6 projects | news.ycombinator.com | 22 Dec 2023
    That's not because you didn't know about it that it is a "new trend"

    https://github.com/Poussinou/FLOSS-Games-on-Steam

    https://store.steampowered.com/curator/38475471-Libre-Open-S...

    It's nothing new, and also exist in the tooling side of things

    https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite

  • Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
    2 projects | /r/unrealengine | 9 Dec 2023
    This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
  • Monetizing from open source games
    1 project | /r/gamedev | 6 Dec 2023
  • Why is this happening??? Whenever I paste an image into Aseprite the colors change to purple
    1 project | /r/aseprite | 15 Nov 2023
    Are you on macOS? There is a known issue that we've just fixed and released a new version with the fix today as v1.3-rc7 (we're going to publish some release notes in the following days).
  • Thirteen Potions Build Log
    4 projects | dev.to | 22 Oct 2023
    I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
  • 3D object with animated texture from Blender to Godot -- has anyone gotten this working?
    1 project | /r/godot | 26 Sep 2023
    I modeled this simple computer in Blender and used the Pribambase plugin to create an animated texture for it with aseprite. I keyframed the animation in Blender and it works perfectly there.
  • Paint on Windows is getting layers and transparency support
    5 projects | news.ycombinator.com | 18 Sep 2023
    One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".

    If anyone is heavy into pixel art, you may also be interested in Aseprite[2].

    [1] http://www.kolourpaint.org/

    [2] https://www.aseprite.org/

What are some alternatives?

When comparing john-carmack-plan-archive and aseprite you can also consider the following projects:

LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite

Lobsters - Computing-focused community centered around link aggregation and discussion

Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!

jmap - JSON Meta Application Protocol Specification (JMAP)

piskel - A simple web-based tool for Spriting and Pixel art.

bongo.cat - Hit the bongos like Bongo Cat!

tiled - Flexible level editor

Mindustry - The automation tower defense RTS

skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.

stack-overflow-import - Import arbitrary code from Stack Overflow as Python modules.

Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.