Jint
Playnite
Jint | Playnite | |
---|---|---|
24 | 680 | |
3,921 | 8,267 | |
- | - | |
9.1 | 8.7 | |
6 days ago | 18 days ago | |
C# | C# | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Jint
- Jint – A JavaScript Interpreter for .NET
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Is there a way to dynamically interpret a string as javascript within a C# winforms program?
Jint https://github.com/sebastienros/jint
- Any framework/library for validating arbitrary code?
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Scripting inside Rimworld with Unity: Impossible? With java it is a 3 liner.
There are quite a lot of ways to run scripting languages in C#. I've no idea what JSR223 is but .NET has DLR for example. There are also multiple libraries: IronPython, NLua, Jint and Jurassic for Javascript. There's also older version of CS-Script working with .NET Framework.
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Is there any way to use Javascript to code in Unity anymore?
You can. Embeding lua is a trivial task, and I'm reasonably sure there even are plug-and-play solutions for that, and for JS there's JINT.
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Running custom code from users
I personally use Jint (a multi-platform Javascript interpreter) since Roslyn is not available on mobile. It basically has the same kind of functionality as Roslyn, but it's JS. JS is well-known and accessible to everybody, but Roslyn might be faster since there's no double indirection when interpreting the script. It also depends on what language your users are comfortable with or could learn easily.
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Classic BBS (code in comments)
Ah yeah, I looked into it more and decompiled the game to find that it appears they're using Jint to interpret the Javascript, and from testing with someone's REPL BBS server I can find that it's a pretty well isolated environment. Only ways around it I can think of are by exploiting some vulnerability in the sandbox to do external requests, modding the game itself to update the api, or running a parallel server to do some janky communication through the save state data.
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.NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
We used https://github.com/sebastienros/jint for scripting, it's ES5 JS implementation.
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The experience of creating my own JavaScript runtime - #2
Jint is a JS interpreter with an integrated engine built in C#, like V8, he is responsible for all the base code execution as well as EcmaScript implementations such as default constructors, syntax, Promises... I studied its features in depth to start and it was a bit hard (in the beginning).
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The experience of creating my own JavaScript runtime - #1
MelonRuntime is based on Jint, a JavaScript interpreter created by Sébastien Ros, software developer in the ASP.NET team at Microsoft. Melon works from bindings and functionalities injected into this interpreter together with external typing (provided by another package that comes with the default project generated by the command npx melon new) and built-in tools.
Playnite
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I wrote an app for myself to filter my library by HLTB
I've done something similar before with Playnite (an open-source PC game library manager), which has an HLTB plugin.
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Tags no longer register and i've finally had it with galaxy 2.0. Any recommended alternatives?
Playnite: The one with the most features and libraries available via addons and has a lot of options for customization. In my opinion the best one available for this purpose.
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When Playnite 11 will be released
Here's a project for Playnite 11: https://github.com/JosefNemec/Playnite/milestone/9
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What tools do I install?
As for my LGO, the only other app I've installed outside of the standard launcher was Playnite to consolidate all games into one place as Legion Space doesn't detect everything I have installed and I don't want to manage manually adding games to their launcher.
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Login in to various stores when launching games
use playnite instead of the individual launchers.
- [GUÍA] Como setear Playnite para tener todas las bibliotecas juntas y poder encontrar juegos piratas más fácil.
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Steam Deck OLED
Here is where I come in and recommend everyone check out Playnite: https://playnite.link/
When I care about supporting a developer or publisher and they offer their product on their own storefront DRM-free, I will often go there to buy. Or I buy from GoG which takes a smaller cut. Playnite lets me launch my Steam and non-Steam games in a seamless fashion. Steam still does a great job as a game installer/patch manager, and helps me discover new games. But I'm not locked into paying them a 30% fee, which is pretty brutal for some smaller publishers.
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Node 202 with modded Airflow (TV Unit)
Game Launcher https://playnite.link/
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PSA: Playnite Launcher has a "HDR Mode" per game!
For anyone with any of the myriad of HDR monitors that prefers to leave desktop mode in SDR RGB, I just discovered that the excellent Playnite game launcher has a feature where you can enable HDR on a per-game basis. Simply tick the "Enable HDR support" option under "Advanced" tab for the settings of the games that you want HDR turned on for. I was previously using the now-abandoned AutoActions for this, so glad to see there's an alternative in a tool I already use.
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How to keep track of hours using source ports?
Not exactly what you are looking for, but I've been using Playnite to launch everything on my computer for years.
What are some alternatives?
Jurassic - A .NET library to parse and execute JavaScript code.
Radarr - Movie organizer/manager for usenet and torrent users.
Jering.Javascript.NodeJS - Invoke Javascript in NodeJS, from C#
Achievement-Watcher - A sexy achievement file parser with real-time notification, automatic screenshot and playtime tracking. View every achievements earned on your PC whether it's coming from Steam, a Steam emulator, and more.
Edge.js - Run .NET and Node.js code in-process on Windows, MacOS, and Linux
pegasus-frontend - A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
DualSenseX - Connect your DualSense Controller, use Adaptive Triggers, Emulate Xbox 360 or DualShock 4 through USB or Bluetooth on PC
Outcome.NET - Never write a result wrapper again! Outcome.NET is a simple, powerful helper for methods that return a value, but sometimes also need to return validation messages, warnings, or a success bit.
awesome-gog-galaxy - A list of GOG Galaxy 2.0 integrations and upcoming features