jhcr
inform7-ide
jhcr | inform7-ide | |
---|---|---|
1 | 35 | |
29 | 97 | |
- | - | |
7.4 | 7.7 | |
3 months ago | 20 days ago | |
Haskell | C | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jhcr
-
Share a niche programming language you have tinkered with before
Always nice seeing Jass mentioned. At one point i took over development of pjass and added bunch of (imo) niceties. I also wrote a system to hot reload changes to your mapscript into a running map. And currently i get a bunch of nice PRs to my initiative to document the natives of wc3. Also i wrote a parser for jass in vjass.
inform7-ide
-
The Futures of Inform
For those looking for Linux packages instead of compiling themselves, there's a github build project of an earlier version this year https://github.com/ptomato/inform7-ide/actions/runs/19915523...
-
Share a niche programming language you have tinkered with before
Inform 7 is a domain-specific language for creating parser-based works of interactive fiction (i.e. old-school "text adventure games"). It does the heavy lifting of parsing and maintaining the consistency of the world model for the programmer.
-
How does programming language syntax affect screen readers?
Inform 7 takes this to the extreme, allowing code such as "A distance is a kind of value. 5 miles specifies a distance."
- Ask HN: Best language/framework to develop web-based text games today?
-
Does anyone have examples of "dead" game genres?
Pure parser-based games have become niche, but they are still out there and, like others mentioned, have continued to evolve (see Inform 7). You no longer have to "guess the verb".
- What Languages to Learn for Interactive Fiction Right Now?
- Ask HN: How to keep my daughter busy while tickling her curiosity
-
Gaiman: Programming language for text-based games in browser
Neat. Have you ever seen Inform? http://inform7.com/ Might offer some inspiration on future features. It's a pretty cool language that's been around for a long time and has the same use case.
- How is the method for wirting for a text advnture?, i like writting a story and then writting the variables, how can i write whit score in mind?
- Inform 7 v10.1.0 is now open-source
What are some alternatives?
jassdoc - Document the WarCraft 3 API
twinejs - Twine, a tool for telling interactive, nonlinear stories
pjass - The famous jass syntax checker.
ink - inkle's open source scripting language for writing interactive narrative.
wc3-ts-template - A template to code in TypeScript for Warcraft III maps.
RenPy - The Ren'Py Visual Novel Engine
io - Io programming language. Inspired by Self, Smalltalk and LISP.
quest-driven-development
factor - Factor programming language
Skript - Skript is a Bukkit plugin which allows server admins to customize their server easily, but without the hassle of programming a plugin or asking/paying someone to program a plugin for them.
jassjass - Jass parser written in vJass
QuestJS - A major re-write of Quest that is written in JavaScript and will run in the browser.