eve
Halide
eve | Halide | |
---|---|---|
6 | 43 | |
848 | 5,714 | |
- | 0.5% | |
8.9 | 9.5 | |
7 days ago | 4 days ago | |
C++ | C++ | |
Boost Software License 1.0 | GNU General Public License v3.0 or later |
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eve
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Lack of modern scientific libraries written in C
C++ offers tools for writing better APIs, and since the addition of concepts in C++20 it offers much better API enforcement. Writing an equivalent to libraries such as {fmt} or EVE is not possible in anything we’d call C.
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Library that could generate vectorized code for different instruction sets?
Here is a doc on how we suggest to do it: https://jfalcou.github.io/eve/multiarch.html Here is complete code of that example: https://github.com/jfalcou/eve/tree/main/examples/multi-arch
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SIMD intrinsics and the possibility of a standard library solution
My source for this was the statement:
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C++'s smaller cleaner language
Indeed you cannot. Then again, you couldn't write a library like fmtlib in C in the first place. I mean why do you complain about C++ features which enable you to write libraries you otherwise couldn't? How would you expect to implement equivalent libraries to EVE or mp-units in C alone?
Halide
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Show HN: Flash Attention in ~100 lines of CUDA
If CPU/GPU execution speed is the goal while simultaneously code golfing the source size, https://halide-lang.org/ might have come in handy.
- Halide v17.0.0
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From slow to SIMD: A Go optimization story
This is a task where Halide https://halide-lang.org/ could really shine! It disconnects logic from scheduling (unrolling, vectorizing, tiling, caching intermediates etc), so every step the author describes in the article is a tunable in halide. halide doesn't appear to have bindings for golang so calling C++ from go might be the only viable option.
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Implementing Mario's Stack Blur 15 times in C++ (with tests and benchmarks)
Probably would have been much easier to do 15 times in https://halide-lang.org/
The idea behind Halide is that scheduling memory access patterns is critical to performance. But, access patterns being interwoven into arithmetic algorithms makes them difficult to modify separately.
So, in Halide you specify the arithmetic and the schedule separately so you can rapidly iterate on either.
- Making Hard Things Easy
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Deepmind Alphadev: Faster sorting algorithms discovered using deep RL
It is not the sorting per-se which was improved here, but sorting (particularly short sequences) on modern CPUs with really the complexity being on the difficulty of predicting what will work quickly on these modern CPUs.
Doing an empirical algorithm search to find which algorithms fit well on modern CPUs/memory systems is pretty common, see e.g. FFTW, ATLAS, https://halide-lang.org/
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Two-tier programming language
Halide https://halide-lang.org/
- Best book on writing an optimizing compiler (inlining, types, abstract interpretation)?
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Blog Post: Can You Trust a Compiler to Optimize Your Code?
It doesn’t apply in this case, but in general if you really want the best vectorization I would suggest using https://halide-lang.org instead of trying to coerce your compiler.
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What would make you try a new language?
If we drop the "APL" requirement, wouldn't Halide fit your criteria for the third?
What are some alternatives?
simdutf - Unicode routines (UTF8, UTF16, UTF32) and Base64: billions of characters per second using SSE2, AVX2, NEON, AVX-512, RISC-V Vector Extension. Part of Node.js and Bun.
taichi - Productive, portable, and performant GPU programming in Python.
highway - Performance-portable, length-agnostic SIMD with runtime dispatch
futhark - :boom::computer::boom: A data-parallel functional programming language
aoc2021
Image-Convolutaion-OpenCL
ispc - Intel® Implicit SPMD Program Compiler
TensorOperations.jl - Julia package for tensor contractions and related operations
dmd - dmd D Programming Language compiler
triton - Development repository for the Triton language and compiler
fractals - Mandelbrot renderer with SIMD (NEON/AVX) acceleration.
ponyc - Pony is an open-source, actor-model, capabilities-secure, high performance programming language