Design Patterns
PixiJS
Design Patterns | PixiJS | |
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45 | 116 | |
86,442 | 42,552 | |
- | 0.8% | |
9.6 | 9.9 | |
6 days ago | 2 days ago | |
Java | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
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Design Patterns
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I have been following the mooc java-1 from few days and i am on part-3 i want to ask some questions
After that, more practice, and then Design Patterns (as in the famous book of the "Gang of Four": "Design Patterns: Elements of Reusable Object Oriented Software"). Here I'd recommend "Head First: Design Patterns" and Java Design Patterns as well as Refactoring Guru (the sites are more reference than course).
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I made java roadmap website! Any feedbacks welcome!
For Design Patterns - any resource recommendation that misses Java Design Patterns and Refactoring Guru (also for Refactoring) as well as *Head First: Design Patterns, has failed.
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How do you structure code?
A massive list of design patterns and how they could be implemented (in Java) can be found here.
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Resources to learn how to create a 2D game engine with CPU rendering.
https://java-design-patterns.com/ has example code for things like object pools that can help with memory management.
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What are some book recommendations that don't require a specific language.
Sidenote: I would not really use the GoF Design Patterns book anymore. Too dry. I would use "Head First: Design Patterns" - much more modern, much easier to read, or Refactoring Guru or Java Design Patterns (uses Java, but again, only for illustrations).
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I want to get a book on design patterns. Would you recommend the GOF book or the Head First design patterns one?
Also: https://java-design-patterns.com and https://refactoring.guru/design-patterns
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How is an Observer pattern possible?
Use either Java Design Patterns or Refactoring Guru. Both resources are far higher quality than yours.
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Are there any quick videos/articles/resources that go over stuff not explicit taught in University?
Java Design Patterns
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Learn design pattern !
Java Design Patterns - IMO one of the most accessible sites with very easy explanations
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What are the Java design patterns suitable for the below functions in an E-commerce application?
A hint: go to Java Design Patterns and go through the patterns to figure what could fit.
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
Togglz - Feature Flags for the Java platform
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
Modern Java - A Guide to Java 8 - Modern Java - A Guide to Java 8
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
FF4J - Feature Flags for Java made easy
react-canvas - High performance <canvas> rendering for React components
Codename One - Cross-platform framework for building truly native mobile apps with Java or Kotlin. Write Once Run Anywhere support for iOS, Android, Desktop & Web.
A-Frame - :a: Web framework for building virtual reality experiences.
failsafe - Fault tolerance and resilience patterns for the JVM
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
sitemapgen4j - SitemapGen4j is a library to generate XML sitemaps in Java.
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.