iswasmfast
goldberg_emulator
Our great sponsors
iswasmfast | goldberg_emulator | |
---|---|---|
4 | 72 | |
190 | - | |
- | - | |
0.0 | - | |
over 1 year ago | - | |
JavaScript | ||
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iswasmfast
-
Pay Attention to WebAssembly
At a glance, the bindings for wasm copy the data,
https://github.com/zandaqo/iswasmfast/blob/54bbb7b539c127185...
If the running code is short enough then that copy might easily make the wasm version much slower. That is indeed a known downside of wasm (calls to JS are somewhat slow, and copying of data even more so - wasm shines when you can avoid those things).
If it's not that, then a 10x difference suggests you are running into some kind of a VM bug or limitation.
-
Node.js 16 Available Now
WASM has its moments, as you can see in this[1] benchmark it outperforms JS and native addons on certain tasks.
Since the bottleneck with native addons is usually data copying/marshalling, and we have direct access to WebAssembly memory from the JavaScript side, using WebAssembly on this "shared" memory might become the best approach for computationally heavy tasks. I wrote about it a bit here[2].
[1] https://github.com/zandaqo/iswasmfast
-
Is WebAssembly magic performance pixie dust?
A few years ago I did similar comparison but in context of Node.js and sans manual optimizations: https://github.com/zandaqo/iswasmfast
In my work, I have come to conclusion that it seldom pays off to go "native" when working with Node.js. More often than not, rewriting some computationally heavy code in C and sticking it as a native module yielded marginally better results when compared with properly optimized js code. Though, that doesn't negate other advantages of using said technologies: predictable performance from the start and re-using existing code base.
goldberg_emulator
-
Archiving Steam games for fun and profit
For a lot of games you can simply copy out of Steamapps/common and run the exe and it'll run like a standalone copy.
For games that use steam features, you can drop in a steam emulator[0] to shim the API calls. I use this for when I want to run multiple versions of the base game with different mods.
Typically this works fine as long as there's no real Drm/anticheat (which is common in multi player games but rare for single player).
So this should allow you to clone parts of your library for your son to play (as well as consolidate your many accounts).
[0] https://gitlab.com/Mr_Goldberg/goldberg_emulator/blob/master...
-
How to keep playing steam games offline without a steam account?
Goldberg steam emu
-
Quick tutorial for people who want to learn how to use Goldberg.
I highly recommend you go to https://gitlab.com/Mr_Goldberg/goldberg_emulator to find more information.
-
How to enable in game overlay in Goldberg emulator?
I tried to use Goldberg Emulator and I can't enable the overlay for it. How do I turn on the steam overlay because otherwise I won't be able to invite my friend?
-
What Happened to Dolphin on Steam?
What do you mean?
Why do you think you can't find Goldberg Steam emulator on Steam/Xbox/Playstation/Switch? (https://gitlab.com/Mr_Goldberg/goldberg_emulator)
Hint: it's used to play games without Steam DRM :)
Do you say that Valve's been a bully for years as well for trying to block Goldberg from Steam?
You would do the same if people made it easy to illegally distribute and use your products for free
And Nintendo is forced to do something to protect 3rd party studios/publishers as well
-
Can I use hamachi to play pirated games with friends?
Any VPN will do (I used to use NeoRouter back in the day, but now I use OpenVPN to my cloud server or my home router), and you may be able to get some traction with Steam releases using Goldberg. https://gitlab.com/Mr_Goldberg/goldberg_emulator
-
My own solution to the debate between downgrade to SE or stick to AE
I'm not gonna put the actual instructions for cracking here since that's already on the sites of the tools you'll be using. I will only link the tools here and the rest will be up to you. The main tools for cracking are going to be Steamless, and Goldberg emulator. These tools can be a bit tedious on their own but someone has graciously made an auto cracker that requires you to download the first 2 tools and then automates the process for you.
-
i was configurating the fitgirl repack of spiderman and... what the heck is this?
No clue, I'm using the Goldberg Steam Emulator. If you're asking what the Steam Emulator does, it allows the game to run without Steam installed, usually replaces the original steam(_api64/_api/client/client64).dll(s).
-
Cracking games I own on Steam
I have no idea about cracking games but try Goldberg Emulator. I use it for pirating DLCs but I think you can use it too. Also, its easy to use.
-
One of my favorite player interaction as a game developer...
Hmm. I have a question. Would this work if the game had used say... the goldberg emulator for the steam drm bypass?
What are some alternatives?
neon - Rust bindings for writing safe and fast native Node.js modules.
nucleuscoop - An unofficial mod for Nucleus Co-Op, which is an application that starts multiple instances of a game for split-screen multiplayer gaming!
expresscpp - Fast, unopinionated, minimalist web framework for C++ Perfect for building REST APIs
SmartSteamEmu - SSELauncher Comfy Edition 2018 By LoodBot/Syahmixp (Steam Emulator)
human-asmjs - Tips and tricks for writing asm.js as a human - Note: WebAssembly has replaced asm.js, so this is no longer maintained.
Steamless - Steamless is a DRM remover of the SteamStub variants. The goal of Steamless is to make a single solution for unpacking all Steam DRM-packed files. Steamless aims to support as many games as possible.
friendly-pow - The PoW challenge library used by Friendly Captcha
nemirtingas_galaxy_emu
proposals - Tracking WebAssembly proposals
HollowKnight.Multiplayer
design - WebAssembly Design Documents
shapez.io - shapez is an open source base building game on Steam inspired by factorio!