iris
niagara
iris | niagara | |
---|---|---|
10 | 2 | |
324 | 1,201 | |
0.0% | - | |
3.1 | 6.8 | |
10 months ago | about 1 month ago | |
C++ | C++ | |
Boost Software License 1.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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iris
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High level overview of my custom game engine
Not sure what the original comment was, but the engine is in C++ and open source https://github.com/irisengine/iris
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C++ Show and Tell - September 2022
A cross platform 3D game engine. Supports rendering, physics, job system and scripting https://github.com/irisengine/iris
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Anyone know any good game engine renderer design books /articles? Like renderer architecture and patterns not just implementation of what a renderer does like shadows, outlines etc.
RenderCommand
- My custom game engine, been developing on and off for a few years
- My custom game engine, been developing on and off for the last few years
niagara
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Why Cities: Skylines 2 performs poorly
I'm not a GPU programmer, but I became interested to dig out what is the state of art of culling, and found out Arseny Kapoulkine [1] has implemented those in MIT licensed C++ code base:
Cluster cone culling, frustum culling, Automatic occlusion culling, triangle culling, Meshlet occlusion culling, Optimizing culling. On paper sounds impressive, and maybe Colossal Order could learn from those.
https://github.com/zeux/niagara
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Anyone know any good game engine renderer design books /articles? Like renderer architecture and patterns not just implementation of what a renderer does like shadows, outlines etc.
https://github.com/zeux/niagara (Repo and stream)
What are some alternatives?
Dependencies - A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
godot-proposals - Godot Improvement Proposals (GIPs)
HexCtrl - Fully-featured Hex Control written in C++/MFC.
Unity-GPU-Based-Occlus
StrToNum - String to Number conversion constexpr library, for char and wchar_t strings.
Unity-GPU-Based-Occlusion-Culling
particle-life - A simple program to simulate artificial life using attraction/reuplsion forces between many particles
UnityMeshSimplifier - Mesh simplification for Unity.
DependencyViewer
clauf - A C interpreter developed live on YouTube
windows_registry_folder_wmi_enumerator - Use C++11 range for-loop to enumerate registry keys/values, folder and WMI queries
tsmp