iot_devices
vox
iot_devices | vox | |
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5 | 13 | |
3 | 326 | |
- | - | |
6.7 | 5.8 | |
13 days ago | 7 months ago | |
Python | D | |
MIT License | Boost Software License 1.0 |
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iot_devices
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Ask HN: Tell us about your project that's not done yet but you want feedback on
Wow, what a great idea for a thread!
I'm trying to pare down my personal projects to just the really exciting ones, so I don't have much, butni think the most appropriate to the thread is https://github.com/EternityForest/iot_devices
It's mean to be a cross-framework library for creating device integrations, so you can, say, write a handler for RTL SDR weather stations, and use it in a simple script up to a mega framework.
I kind of dislike the way HASS and others handle automations where they have special purpose primitives for everything that needs lots of hand written code.
I just have config entries, they must be strings, and data points, they can be strings, numbers, bytes, or objects. You can put metadata on them. There's also a few other utilities like the ability to make subdevices, and the ability to request things from the host.
There are no special subclasses, a light bulb is just a device with a brightness point.
It currently runs my security system with object detection recording, QR decoding if desired, multiple regions, motion detection without decoding every frame, and subsecond latency streaming to the browser, a nice recordings browser that can view a recording while it's being made, etc.
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How I wrote my own Smart Home software
My HA platform project started in 2013. Every few months or so I check back to see if HA has progressed far enough that I can ditch one of the last custom apps in my life.
It's getting there. But it's not quite there yet. Last I checked the logging still saves every change, it's not easy to set up so that it will only save average/min/max over time to save SD wear.
Creating new integrations is easy but still not quite a five minute job like it is with my extension API(https://github.com/EternityForest/iot_devices)
But yet, having custom software in one's life is generally IMHO far more of a liability than an asset.
So what I actually do is just use YoLink and Google assistant for everything I possibly can, and use custom software for video recording and unusual stuff YoLink doesn't do.
I'd love to have a one size fits all "If it need automating, use this" platform, and HA seems like it's got the potential.... but just using the YoLink proprietary platform is the lazy, trouble free, super cheap way.
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Ask HN: Who Wants to Collaborate?
I'm working on a standard for easy drop-in home IoT drivers: https://github.com/EternityForest/iot_devices
Maybe you could go one level of meta up and instead of working on reusable components, work on reusable definitions for component interfaces.
Reuse is hard because you need a bunch of glue code. But if you had, like a standard for a toolbar, that knew how to find all the ToolbarAble objects, and the shopping cart icon just showed up, etc, things would get easier.
The shopping cart could know to look for all the payment requesting components declared in your Big Project File or whatever, and everything could stay modular ish?
GitHub is already the standard place to share generic projects.
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Home automation dashboard generator in the terminal
Source code can be found here: https://github.com/EternityForest/iot_devices
- Minimalistic framework for creating IoT reusable Python IoT device drivers
vox
- The Styx Programming Language
- Vox – multiparadigm PL inspired by D, Jai, and Zig
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Embeddable script compiler for video games
I chase the same goal with Vox, although it is written in D.
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SSA && Middle End resources
Just somewhere to point me, because while I do understand SSA a bit though I can't seem to make progress learning about it (dont know where from). I found https://github.com/MrSmith33/vox/blob/master/internals.md which kinda feeds me information but probably not enough.
- Open source compilers that use three address code as IR?
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Ask HN: Who Wants to Collaborate?
Looking for contributors to Vox programming language/compiler: Statically typed, compiled and embeddable language, primarily focused on gamedev. It uses custom backend to keep low compile-times and small size. Written in D language.
https://github.com/MrSmith33/vox
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Ast Arenas
Because it is easier to have a free-list in a dedicated array arena, so you could reuse memory when you free it (and you need to grow arrays when you fill them). I was lazy and did 13 array arenas each dedicated to allocating fixed size chunks, from 16 bytes to 64k bytes. Bigger sizes currently go to malloc/free. And I restrict arrays to PoT sizes, so they only request PoT sized chunks from array arenas.
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Data oriented compiler architecture?
I use this approach in Vox compiler. Everything is stored in arenas including AST nodes and IR. I'm in the process of documenting the design, but I added a bit of description on memory management and IR storage
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3 address form to 2 address ISA
Tip: Should probably use the Github permalink https://github.com/MrSmith33/vox/blob/35ec440d0c9a475cd4add6093d122cd249b03be9/source/be/reg_alloc/linear_scan.d#L891-L918 so later readers do not go to some random line after you change that file :)
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Compiler Speed Tests
Here is a CI build
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