iortcw
vkQuake
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iortcw | vkQuake | |
---|---|---|
18 | 58 | |
576 | 1,532 | |
2.1% | - | |
7.2 | 9.2 | |
about 2 months ago | 12 months ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iortcw
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Return To Castle Wolfenstein Crashes every time I die?
https://github.com/iortcw/iortcw - iortcw (Civvie 11 used this in his review)
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Do I Need anything to play the og Wolfenstein’s (Wolfenstein 3D and Return to castle Wolfenstein)
Return to Castle Wolfenstein can run mostly fine on modern hardware, but if it doesn't, there are two noteworthy source ports that can run the game: ioRTCW and RealRTCW. The former is simply gives the game more stability and tons of fixes while keeping the classic RTCW feel, whereas RealRTCW is a full overhaul of the base game, with higher-quality textures, new weapons, rebalanced gunplay, and other changes: https://github.com/iortcw/iortcw https://www.moddb.com/mods/realrtcw-realism-mod
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On my GOG copy of Return To Castle Wolfenstein, I changed the resolution breaking the game, what should I do?
Is this the right link? https://github.com/iortcw/iortcw/releases
- Just thought I'd ask here before giving up :/ Return to Castle Wolfenstein GOTY on PC unplayable
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Questions About Source Ports and Do I Have the Correct Link For IORTCW
Link: GitHub - iortcw/iortcw: Merge of ioquake3 features and fixes into RTCW code bases
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Bethesda Adds Free Classic Elder Scrolls Games To Steam
And remember to check out the two open source projects called ET: Legacy and iortcw.
- Quick question, what if I want to kill some Nazis on Linux? What Wolfenstein games are working?
- Wolfenstein (2009) is incredibly hard to play, but it's insanely worth it.
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Microsoft gaming chief calls for industry-wide game preservation
In the end, it feels to me that providing opposition to hostile business models is the only way forwards, even if piracy is notoriously bad in the industry and there is ample competition, so not doing DRM and even having parts of your project be open source is probably financial suicide, as evidenced by the occasional thread on /r/gamedev about someone having their game be essentially stolen and it being uploaded elsewhere and someone else getting profits from their hard work.
Linked, because it's actually pretty interesting:
[1] - https://github.com/iortcw/iortcw
- Latest iortcw [Return to Castle: Wolfenstein] on OpenBSD
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
What are some alternatives?
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
ironwail - High-performance QuakeSpasm fork
yquake2 - The Yamagi Quake II client
Quakespasm - Extra bloaty junk to modernise stuff a bit.
dxx-rebirth - Descent-Rebirth and Descent II-Rebirth
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
SanAndreasUnity - Open source reimplementation of GTA San Andreas game engine in Unity
OpenLara - Classic Tomb Raider open-source engine