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In the end, it feels to me that providing opposition to hostile business models is the only way forwards, even if piracy is notoriously bad in the industry and there is ample competition, so not doing DRM and even having parts of your project be open source is probably financial suicide, as evidenced by the occasional thread on /r/gamedev about someone having their game be essentially stolen and it being uploaded elsewhere and someone else getting profits from their hard work.
Linked, because it's actually pretty interesting:
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I'd go a step further and suggest that trying to mimic a closed operating system is always going to be a somewhat unsuccessful uphill battle. Just look at how much the people over at ReactOS have been struggling for years, just to get the basics working: https://reactos.org/
It's certainly admirable, but to me it feels like Windows and all of the closed OSes will eventually die outside of museums and give way to open systems instead, at the same time killing any hopes of running older games and such, outside of cases where they are pretty simple, there have been source code leaks or other things to make running them easier (e.g. huge cult following). For example, you can probably port over something like "Return to Castle Wolfenstein" in a feasible amount of time[1] but something like "Cyberpunk 2077" or "Grand Theft Auto V" would be way more complicated in comparison.
Thus, your choices are probably limited to the following:
- use open systems and say no to playing games that don't support them, out of principle or otherwise
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