iortcw
OpenLara
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iortcw | OpenLara | |
---|---|---|
18 | 59 | |
576 | 4,561 | |
2.1% | - | |
7.2 | 5.0 | |
about 2 months ago | about 2 months ago | |
C | C | |
GNU General Public License v3.0 only | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iortcw
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Return To Castle Wolfenstein Crashes every time I die?
https://github.com/iortcw/iortcw - iortcw (Civvie 11 used this in his review)
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Do I Need anything to play the og Wolfenstein’s (Wolfenstein 3D and Return to castle Wolfenstein)
Return to Castle Wolfenstein can run mostly fine on modern hardware, but if it doesn't, there are two noteworthy source ports that can run the game: ioRTCW and RealRTCW. The former is simply gives the game more stability and tons of fixes while keeping the classic RTCW feel, whereas RealRTCW is a full overhaul of the base game, with higher-quality textures, new weapons, rebalanced gunplay, and other changes: https://github.com/iortcw/iortcw https://www.moddb.com/mods/realrtcw-realism-mod
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On my GOG copy of Return To Castle Wolfenstein, I changed the resolution breaking the game, what should I do?
Is this the right link? https://github.com/iortcw/iortcw/releases
- Just thought I'd ask here before giving up :/ Return to Castle Wolfenstein GOTY on PC unplayable
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Questions About Source Ports and Do I Have the Correct Link For IORTCW
Link: GitHub - iortcw/iortcw: Merge of ioquake3 features and fixes into RTCW code bases
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Bethesda Adds Free Classic Elder Scrolls Games To Steam
And remember to check out the two open source projects called ET: Legacy and iortcw.
- Quick question, what if I want to kill some Nazis on Linux? What Wolfenstein games are working?
- Wolfenstein (2009) is incredibly hard to play, but it's insanely worth it.
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Microsoft gaming chief calls for industry-wide game preservation
In the end, it feels to me that providing opposition to hostile business models is the only way forwards, even if piracy is notoriously bad in the industry and there is ample competition, so not doing DRM and even having parts of your project be open source is probably financial suicide, as evidenced by the occasional thread on /r/gamedev about someone having their game be essentially stolen and it being uploaded elsewhere and someone else getting profits from their hard work.
Linked, because it's actually pretty interesting:
[1] - https://github.com/iortcw/iortcw
- Latest iortcw [Return to Castle: Wolfenstein] on OpenBSD
OpenLara
- What were some games that were released on both the PS1 and the 3DO
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"Is this real?" Creating a Self-Aware Lara Croft that Plays Tomb Raider
I didn't notice anything suspicious in his explanation of how the AI works, though he glosses over navigation. I assume he is using the OpenLara engine, in which case he easily has access to level geometry or other parts of the game at runtime that would normally be inaccessible. However when watching the AI play, I got the impression there was two much overlap between what the AI does and says. For example, based upon what I understand of the explanation of how the AI works, the part playing and the part talking are not interacting with each-other. Voice lines are simply generated based upon what is on screen and there is no true common intent behind the AI's actions and speech. This makes me suspect the entire video is simply a scripted imitation of AI.
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[REQUEST] I'm looking for mobile games that work like non-mobile games, mostly recommendations for something I could buy up-front, with no boring grinding or mtx, I just want to buy a game to play with no bs.
You can try source engine ports like xash3d diii4a Serious Sam Freedoom OpenLara Quad Touch and Source Engine
- OpenLara – open-source Tomb Raider engine
- Is it still playable?
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RG353P. Anybody got Tomb Raider 1 working in the Ports section of ArkOS?
It is, it’s the OpenLara engine, so it’s running native code rather than emulating the PSX version.
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I just got my first gba! any advice?
OpenLara
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Is there a way to play classic TRs with modern controls?
You can play it online here, the github link on the page also has a downloadable version that plays offline and works with the controller. http://xproger.info/projects/OpenLara/
- Found this pr in the twitter open source algorithm repo
- Tomb Raider 2 runs like trash
What are some alternatives?
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
lutris - Lutris desktop client
yquake2 - The Yamagi Quake II client
TR1X - Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes
dxx-rebirth - Descent-Rebirth and Descent II-Rebirth
OpenGothic - Reimplementation of Gothic 2 Notr
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
vkQuake - Vulkan Quake port based on QuakeSpasm
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software