inputplug
thindx
inputplug | thindx | |
---|---|---|
1 | 1 | |
33 | 8 | |
- | - | |
4.1 | 6.8 | |
2 months ago | 3 months ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
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inputplug
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Weird issue with Hyper modifier
iii) That leaves plug/unplug resetting configuration issue. But you can use a daemon like inputplug (created by a debian dev) to do things when that happens. Personally I have lived through a loose usb keyboard with my sanity intact thanks to inputplug. I also use a bluetooth keyboard now which occasionally has problems, although I admit disconnect after few minutes of idle time doesn't happen here.
thindx
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How to convert an enum to string in C++
https://github.com/MaulingMonkey/winresult/
Another project: thindx. Bindings for d3dcompiler + d3d9 + xinput have a lot of enums and flags:
• 50 results in 49 files for flags!: https://github.com/search?q=repo%3AMaulingMonkey%2Fthindx%20...
• 77 results in 69 files for enumish!: https://github.com/search?q=repo%3AMaulingMonkey%2Fthindx+en...
• I still do things by hand somtimes, for reasons that elude my recollection: https://github.com/MaulingMonkey/thindx/blob/127d75f9de91f73...
And these are baby numbers compared to an actual professional gamedev codebase. Attention to detail makes me fairly comfortable with this much hand-generated nonsense in my one man show, but bugs still crop up... and there are people I would dread handing maintainence of such a project over to that I've worked with in a professional capacity, who simply do not care to exercise the same level of care as I do when editing such stuff.
What are some alternatives?
shaderc-rs - Rust bindings for the shaderc library.
bevy_toon_shader - Toon Shader for the bevy game engine
winresult - Debug-friendly rust types/codes for windows results