ink
dioxus
ink | dioxus | |
---|---|---|
164 | 155 | |
3,894 | 18,475 | |
0.6% | 11.2% | |
0.0 | 9.9 | |
about 2 months ago | 6 days ago | |
C# | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ink
-
Ink for Game Design
What does this have to do with Inkle's Ink? Well, Ink is a form of engine-agnostic game data creation. At heart, Ink is a narrative scripting language but because it was conceived as middleware, it can be used by many game development stacks. The primary integration is Unity which supports many platforms on its own but Ink scripts can also be run in the browser, Defold, Godot, Unreal and more. You can write Ink once, test it using Inky or Inklecate and deploy it using your desired framework. I can personally attest to running the same Ink script in the browser with ink.js and in the Defold, Godot and Unity game engines.
-
A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
---
[1] https://www.inklestudios.com/ink/
-
About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
-
Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
-
How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
-
Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
-
Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
dioxus
-
Dioxus 0.5: Web, Desktop, Mobile Apps in Rust
We have a web components example here: https://github.com/DioxusLabs/dioxus/blob/fd21c971038840130f...
Everything should work like normal except: attributes are not typed, custom event listeners must be implemented with web-sys
- Container2wasm: Convert Containers to WASM Blobs
-
Why Are Tech Reporters Sleeping on the Biggest App Store Story?
I think something like https://dioxuslabs.com could deliver native, cross platform apps and win back mobile.
-
Using Dioxus with Rust to build performant single-page apps
While we took an in-depth look at Dioxus in this tutorial, there is still so much to learn. Luckily, Dioxus provides detailed documentation with references and cookbooks to guide developers. Make sure you check it out, and feel free to comment below with any questions.
-
Package All the Things
You can probably imagine the challenges of integrating such a system in a robust way that does a good job and improves on the status quo. We felt like the Tauri implementation worked well for Tauri apps. But there’s a problem: it was so tightly coupled to Tauri that the work couldn’t be enjoyed by other projects (not even the ones like Dioxus who were using Tauri’s underlying technology of Tao + Wry).
- Show HN: Play Euchre with AI Bots
- Dioxus: Fullstack GUI library for desktop, web, mobile, and more
- Projects to contribute to?
- Ask HN: React Native or Flutter for a new app in 2023?
-
Announcing Floneum (A open source graph editor for local AI workflows written in rust)
Floneum is a graph editor for local AI workflows. It uses llm to run large language models locally, egui, and dioxus for the frontend, and wasmtime for the plugin system. If you are interested in the project, consider joining the discord, or building a plugin for Floneum in rust using WASI
What are some alternatives?
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
RenPy - The Ren'Py Visual Novel Engine
yew - Rust / Wasm framework for creating reliable and efficient web applications
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
leptos - Build fast web applications with Rust.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
sycamore - A library for creating reactive web apps in Rust and WebAssembly
twinejs - Twine, a tool for telling interactive, nonlinear stories
iced - A cross-platform GUI library for Rust, inspired by Elm
godot-ink - Ink integration for Godot Engine.
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond