inform
prusti-dev
inform | prusti-dev | |
---|---|---|
13 | 23 | |
1,255 | 1,467 | |
- | 1.1% | |
9.3 | 8.5 | |
4 days ago | 17 days ago | |
C | Rust | |
Artistic License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
inform
-
What engine do you use for making true IF games?
Inform 7 is the most popular IF engine. The best place to download it in 2023 is from GitHub: https://github.com/ganelson/inform/releases
-
Open source Inform available for multiple platforms
Releases can currently be found via this link: https://github.com/ganelson/inform/releases
- I am writing an interactive fiction builder in C#. I decided to put it to the test by recreating Zork 1
-
Six programming languages I’d like to see
Did you know Inform is now (finally) open source?! https://github.com/ganelson/inform
-
Gaiman: Programming language for text-based games in browser
Inform 6 is still being developed, and Inform 7 went open source earlier this year: https://github.com/ganelson/inform
- Donald Knuth Was Framed
-
Is there a way to package an interpreter with a story?
Here's the github repo, it was just open sourced last week. You can compile it from source now, and I imagine the UI frontends will be updated in a couple of weeks. IIRC, compiling directly to other languages is now possible, although I'm not sure how much that impacts your use case.
- First python text-based adventure
-
Inform 7 now open source
For those who don't know it, Inform 7 is the venerable "design system" for interactive fiction. It has been freely available for some time with the promise of a release as open source for some time now. Looks like that has happened.
- Inform 7 is now open source
prusti-dev
-
Using_Prolog_as_the_AST
> The overall goal would be to figure out classical error conditions like nill pointers deference.
> If I can figure out if a pointer will be nil in some execution branch, there is no reason why a computer cannot do the same.
Note, this is called flow-sensitive typing (also called type narrowing) and I think that typescript does it.
https://en.wikipedia.org/wiki/Flow-sensitive_typing
> I personally would see this as an human race level upgrades. Imagine feeding your code to a CI that spit back something like: "you will have a panic at line 156 when your input is > 4"
A model checker can do that!
See this
https://model-checking.github.io/kani/tutorial-kinds-of-fail...
Other techniques are also possible
https://github.com/viperproject/prusti-dev#quick-example
(Here I could link a lot of things, I just selected two Rust projects to illustrate)
This works better if you are able to provide contracts in your API that says which guarantees you provide. Alternatively, asserts are useful too.
-
Programming Languages Going Above and Beyond
You might be interested in the Prusti project, which statically checks for absence of reachable panics, overflows etc. It also allows user-defined specifications such as pre and post-conditions, loop body invariants, termination checking and so on.
https://github.com/viperproject/prusti-dev
-
Trying to find a crate that allows you to constrain the value of arguments in various ways via a proc macro
This is called refinement types and prusti might be the project you saw.
-
rustc-plugin: A framework for writing plugins that integrate with the Rust compiler
But there's also a lot of exciting work around formal verification like Prusti.
-
Is there something like "super-safe" rust?
prusti
-
A plan for cybersecurity and grid safety
Efforts: seL4, Project Everest, the Prossimo project of the ISRG, Let's Encrypt, and Prusti for the Rust language
-
Prop v0.42 released! Don't panic! The answer is... support for dependent types :)
Wow that sounds really cool! I'm not an expert but does that mean that one day you could implement dependend types or refinement types in Rust as a crate ? I currently only know of tools like: Flux Creusot Kani Prusti
- Prusti: Static Analyzer for Rust
What are some alternatives?
gruescript - Point-and-click text adventure maker
MIRAI - Rust mid-level IR Abstract Interpreter
zork1 - Zork I (Microcomputer Version) by Infocom
kani - Kani Rust Verifier
power-fx-host-samples - Samples for hosting Power Fx engine.
Rudra - Rust Memory Safety & Undefined Behavior Detection
inform7-ide - A design system for interactive fiction based on natural language.
automem - C++-style automatic memory management smart pointers for D
Lazy - Lazily evaluated (late-binding) definition for Dyalog APL
tectonic - A modernized, complete, self-contained TeX/LaTeX engine, powered by XeTeX and TeXLive.
halo - An experimental graph-based meta programming language
rust - Empowering everyone to build reliable and efficient software.