infernal_js
aw64
infernal_js | aw64 | |
---|---|---|
4 | 2 | |
5 | 6 | |
- | - | |
0.0 | 0.0 | |
about 4 years ago | over 1 year ago | |
Assembly | C++ | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
infernal_js
-
Another World Ported to FPGA
See as well:
- Infernal Runner for Amstrad CPC reverse-engineering and JavaScript port by cyxx [title from creator of Another World, both games utilizing virtual machine architecture]: https://github.com/cyxx/infernal_js
- The Virtual Machine Architecture of Infernal Runner presentation by Norbert Kehrer (in German with English slides): https://media.ccc.de/v/vcfb20_-_146_-_en_-_202010111400_-_th...
- The Story of Another World on the Amiga | MVG: https://www.youtube.com/watch?v=0iz9PJbs5rE
- Nintendo 64 port of Another World: https://github.com/jnmartin84/aw64
- Another World PlayStation 1 port: https://github.com/fgsfdsfgs/rawpsx
-
Roll Your Own Minilanguages with Mini-Interpreters (1989)
You might be interested to know that Another World was not Eric Chahi's first game to implement a VM. Infernal Runner (Amstrad CPC, 1985) was recently reverse-engineered to be playable in the browser. Some details and source: https://github.com/cyxx/infernal_js
- Infernal Runner for Amstrad CPC reverse-engineering and JavaScript port by cyxx [title from creator of Another World, both games utilizing virtual machine architecture]
aw64
-
Another World Ported to FPGA
See as well:
- Infernal Runner for Amstrad CPC reverse-engineering and JavaScript port by cyxx [title from creator of Another World, both games utilizing virtual machine architecture]: https://github.com/cyxx/infernal_js
- The Virtual Machine Architecture of Infernal Runner presentation by Norbert Kehrer (in German with English slides): https://media.ccc.de/v/vcfb20_-_146_-_en_-_202010111400_-_th...
- The Story of Another World on the Amiga | MVG: https://www.youtube.com/watch?v=0iz9PJbs5rE
- Nintendo 64 port of Another World: https://github.com/jnmartin84/aw64
- Another World PlayStation 1 port: https://github.com/fgsfdsfgs/rawpsx
-
N64 Running DOOM1/2
I'm pretty sure there is a Wolfenstein port to the N64 floating around, as well as jnmartin84/aw64: nintendo 64 port of https://github.com/fabiensanglard/Another-World-Bytecode-Interpreter/ which I haven't tested but is a port of Another World.
What are some alternatives?
a5k - Another World on a chip
libdragon - Open source library for N64 development.
Silice - Silice is an easy-to-learn, powerful hardware description language, that simplifies designing hardware algorithms with parallelism and pipelines.
rawpsx - adaptation/port of https://github.com/cyxx/rawgl (Another World) for the PlayStation using PSn00bSDK
rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)
trusearch - Perform advanced search on unofficial rutracker.org (ex torrents.ru) XML database