infernal-engine
geotic
infernal-engine | geotic | |
---|---|---|
3 | 1 | |
37 | 175 | |
- | - | |
1.3 | 1.5 | |
7 months ago | 10 months ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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infernal-engine
geotic
-
What programming "paradigm" do you guys use for your ASCII / Roguelike games?
If you're using javascript I can't recommend geotic highly enough. I've used it on a bunch of games myself and have always had a pretty good experience. It's not a pure ECS architecture as it encourages logic in your components and events but that's mostly because it's based on talks given by the devs from ADOM and COQ - both of which seem to use ECS-like architecture. The repo has some nice example projects worth a look.
What are some alternatives?
json-rules-engine - A rules engine expressed in JSON
bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
ims - 📚 Introduction to Modern Statistics - A college-level open-source textbook with a modern approach highlighting multivariable relationships and simulation-based inference. For v1, see https://openintro-ims.netlify.app.
entity-system-js - ensy - A very simple Entity System for JavaScript
free-email-forwarding - The best free email forwarding for custom domains. Visit our website to get started (SMTP server)
stampadia - A daily print-and-play roguelike adventure you can play offline.
nodebestpractices - :white_check_mark: The Node.js best practices list (February 2024)
DuckEngine - A 2D Game Engine for the web.
EntityComponentSystemSamples
serialize-javascript - Serialize JavaScript to a superset of JSON that includes regular expressions and functions.
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst