inet256 VS adama-lang

Compare inet256 vs adama-lang and see what are their differences.

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inet256 adama-lang
14 26
133 104
0.0% -
4.6 9.9
10 months ago 4 days ago
Go Java
GNU General Public License v3.0 only GNU Affero General Public License v3.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

inet256

Posts with mentions or reviews of inet256. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-19.
  • Show HN: A version control system based on rsync
    6 projects | news.ycombinator.com | 19 Jan 2023
    My approach to hosting with Got has been to make it easy and secure for users to host from any machine.

    INET256 solves that problem nicely. If you have access to an INET256 network, then all you have to do is swap addresses and two Got instances can communicate.

    https://github.com/inet256/inet256

    Also, end-to-end encryption is table stakes. Any data that leaves the user needs to be encrypted in transit, and if it hangs around away from the user, at rest.

  • Ask HN: What Are You Working on This Year?
    49 projects | news.ycombinator.com | 2 Jan 2023
    I'm working on INET256, an API for secure identity based networking. The reference implementation, mesh256 is a mesh network using a distributed routing algorithm. There is also diet256, which is a centrally coordinated network with direct connections using QUIC over The Internet.

    https://github.com/inet256/inet256

    https://github.com/inet256/diet256

  • SourceHut terms of service updates, cryptocurrency projects to be removed
    2 projects | news.ycombinator.com | 31 Oct 2022
    Thanks for sharing RocketGit. This is the first time I've heard of it, and yes, it does look like a cool copyleft solution to self-hosted Git.

    Another interesting option is Brendan Caroll's got[0], which allows sharing of repositories over INET256[1]. I'm sure there are other P2P approaches to Git, but this one just piqued my interest. Unfortunately it has a naming conflict with OpenBSD's Game of Trees[2].

    [0] https://github.com/gotvc/got

    [1] https://github.com/inet256/inet256

    [2] https://gameoftrees.org/

  • INET256 is a 256 bit network address space for p2p applications
    1 project | /r/programming | 10 Apr 2022
  • Ask HN: Who Wants to Collaborate?
    50 projects | news.ycombinator.com | 1 Feb 2022
    I'm working on INET256, a 256 bit network address space for easily and securely connecting applications.

    https://github.com/inet256/inet256

    - The API is focused around sending and receiving messages to addresses derived from public keys.

    - Each application can have its own stable address.

    - Runs as a daemon process which is configured with peering information. Additional network nodes can be spawned through the API.

    - Can easily support arbitrary routing algorithms through a well defined interface.

    - A TUN device (similar to CJDNS or Yggdrasil) is included as a separate application. (The IP6 Portal)

    58 projects | news.ycombinator.com | 1 Jan 2022
    https://github.com/inet256/inet256

    Developers, applications, and end-users are under-served by the network layer. INET256 provides necessary features (stable addresses, encryption) to client applications, which usually have to reimplement those features themselves.

  • Show HN: Got is like Git, but with an 'o'
    3 projects | news.ycombinator.com | 20 Dec 2021
    There is an interface for address discovery [1] (finding transport addresses for peers you know about) and autopeering [2] (peering with peers you didn't know about beforehand). There is an unfinished branch for LAN broadcast discovery/autopeering. Contributions are definitely welcome here.

    I had played around with a STUN transport, but the easiest way to connect has been to stand up a cloud VM with a static IP.

    INET256 addresses use the same public key serialization as TLS, but they intentionally avoid the rest of the certificate infrastructure complexity. They make great leaves in a web of trust. You can sign them, or stick them in DNS records. And if you don't want to deal with any of that, fine, just swap addresses and you can communicate securely.

    [1] https://github.com/inet256/inet256/blob/master/pkg/discovery...

  • INET256: A 256 bit address space for peer-to-peer applications
    2 projects | /r/programming | 16 Nov 2021
  • Spork: Peer-to-peer socket magic in the air
    2 projects | news.ycombinator.com | 19 Oct 2021
    > To me, this is the future. I wish we had a set of APIs to allow connecting to a public key instead of an IP address

    INET256 is working on exactly that. It's a set of APIs for connecting to addresses derived from public keys.

    https://github.com/inet256/inet256

  • INET256: A 256 bit address space for peer-to-peer hosts/applications
    1 project | news.ycombinator.com | 15 Apr 2021

adama-lang

Posts with mentions or reviews of adama-lang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-16.
  • Outstanding Programmers
    1 project | news.ycombinator.com | 22 Apr 2024
    I'm just a tryhard. However, I've been coding since a child out of a weird love/obsession. Nothing super successful in the public space, but I retired at 40 to spend time building my cathedral: https://www.adama-platform.com/

    my history: https://www.adama-platform.com/2024/01/28/euler.html

  • UI = F(statesⁿ)
    3 projects | news.ycombinator.com | 16 Feb 2024
    I'm in the camp of f = ui(state), and the reason for this is the extreme of streaming games where UI = frame buffer. I'm inventing my own framework for radically simplifying traditional Web apps via RxHTML which works great for crud apps. However, games requires more insight into state machines and what-not.

    In terms of the logic, I wrote an entire platform to simplify multi-player board games which I'm evolving to tackle various businesses. https://www.adama-platform.com/

  • Single-Dose Psilocybin for Major Depressive Disorder a Randomized Clinical Trial
    1 project | news.ycombinator.com | 10 Dec 2023
    For context, I was not raised religious at all and kind of thought a bunch of it was hokum.

    But then I did a heroic dose, and I went to the church of engineering where I saw the entire construction of the machines use from the transistor all the way up to the platform I'm building.

    My faith is more a faith that humanity is worth it, and I've come to see "The Lord" as an appropriate metaphor for the collective conciseness of several billion people living their lives.

    At core, I'm rejecting nihilism as a valid way to live, and I'm writing an essay to outline the way.

    In this, I also reject cynicism, and this is because it offers nothing.

    The way forward is to embrace the responsibility that comes with great knowledge and to build an organization that helps push technology forward. This is why my platform is open source ( https://www.adama-platform.com/ ), and I'm working very hard to get my handful of clients in a good place.

  • Building a Reddit Clone with AI
    1 project | news.ycombinator.com | 12 Jun 2023
  • Don't Write a Programming Language
    5 projects | news.ycombinator.com | 27 Feb 2022
    I'll take the bait and provide evidence on why you should write a programming language.

    First, it's technically very difficult, but you will gain deeper insight into the art of the craft. So, if you are a TC chaser or career minded person, then spending half a year writing a language will help you master the coding aspect of the game. I've started many languages since I started college, and each one was instructional. (I'm now 40 and an early retiree)

    Second, it's fun.

    Third, it may turn into something new. If some people don't write a new programming language, then we are stuck with what we have. This advice basically admits that the status quo is good enough.

    The authors saying that the language, as a project, is a lifetime appointment? Well, this reveals everything. I believe if you want to do a programming language, then you must be willing to invest at least a decade or two.

    So, here, I am at forty preparing to launch a SaaS around a language that I designed ( http://www.adama-lang.org/ ). The kicker, I believe, is that a project like this requires wandering the desert alone for quite a while.

    I'm preparing to launch, and I just started to load test my shiny new production cluster. Low and behold, it sucks. Fortunately, I have a tremendous number of dashboards and isolated it to how I'm interacting with RDS. I've got my work cut out for me which I'll write about.

    However, I have a potentially interesting business precisely because I evolved a language which solved a niche use-case. The number of problems that I have had to solve up to this point is not for the faint of heart. Life and reality are harsh mistress.

    So, maybe, yes, you can save yourself some heartache by not writing a language. Perhaps, a better way to think or phase this is "Writing a programming language is a lonely affair that will most likely end in tragedy after a long death march".

  • The Harsh Truth of Video Games Programming
    5 projects | news.ycombinator.com | 16 Feb 2022
    I want to make games, but even some years ago I realized it was not a great path for a multitude of reason (many of which are in this article).

    My path, and what I recommend, is do something hard and important which pays the bills at a premium. I did infrastructure work, and I was lucky to have a great decade long career allowing me to "retire early".

    Now, I can work on a game at my pace building the tools that I see fit. I'm focused on board games because they have a timeless quality about them. I'm developing an entire SaaS platform and programming language to make the network goo beyond easy. http://www.adama-lang.org/

    As I'm getting close to some kind of launch for the SaaS, my next thing is to build up my own web based IDE with a release-often ideology such that I can build a Roblox for online 2D board games. Honestly, I'm having a blast because I'm not suffering tools which are going to fade.

  • Why my projects keep failing
    1 project | news.ycombinator.com | 5 Feb 2022
    I like to call such a list a "wall of shame", and I have my own over here: http://jeffrey.io/wall-of-shame.html

    What has helped me over the years is that I view tech as art, and so these projects are only market failures. Your growth as a technologist is manifest, and it's important to see side projects as a form of practice.

    If you can move past the failure label and see everything as successful at something, then you feel a whole lot better. A discipline that I have had for decades now is to write a postmortem on why I believe a project is a failure because that crystalizes my learning.

    My history helped me excel as a principal engineer which put me towards an early retirement where I can now focus on my ultimate side project: Adama ( http://www.adama-lang.org/ ) which I am turning into a new kind of PaaS thing.

    Here is the crazy thing: I already know that I'm making several mistakes as I have no customers and no one asking me for anything. This is an exceptionally lonely way to start a project as the OP and others have noted, but I'm enjoying it well enough.

  • Ask HN: Who Wants to Collaborate?
    50 projects | news.ycombinator.com | 1 Feb 2022
    I'm working on http://www.adama-lang.org/ which started as a programming language for board games, and it is turning into a reactive privacy-focused data store for Jamstack.

    I hope to launch in coming month an "Early Access" edition.

    While I do intend to turn this into a business, I'm primarily focusing on small projects to amuse myself. I'm going to break every rule in the business with my LLC. The #1 company value is sleep.

  • Store SQLite in Cloudflare Durable Objects
    8 projects | news.ycombinator.com | 25 Jan 2022
    I actually think this is onto something that I'm finding in a different way. Instead of a massive database, what if we had a key-value store mapping keys to tiny databases.

    This is, to some degree, what I'm building over at http://www.adama-lang.org/ without a full SQL engine. Each document has tables, and the tables can be indexed. I have yet to find a usecase (in my domain) which requires joins. HOWEVER, I've had a ton of fun building it and I'm getting ready to start making games.

    I do believe it would be amazing to have a key-logger service where a reducer like sqlite/adama could come into collapse the log into a single file.

    The closest I see is from the Boki paper ( https://www.cs.utexas.edu/~zjia/boki-sosp21.pdf ) which was presented at SOSP21.

  • The WebSocket Handbook
    14 projects | news.ycombinator.com | 11 Jan 2022
    CRDT solve a part of your problem, and an important consideration is whether or not you want off-line editing. If you don't need off-line editing, then a WebSocket can do it.

    I'm actually using my project to build a collaborative IDE (designer like Figma): http://www.adama-lang.org/

    I'm going to be launching it as a SaaS soon so people can spin up a new back-end without managing an infrastructure.

What are some alternatives?

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platelet - Dispatch system for emergency volunteer couriers.

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roqr - QR codes that will rock your world

github-to-sqlite - Save data from GitHub to a SQLite database

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

quickjs-emscripten - Safely execute untrusted Javascript in your Javascript, and execute synchronous code that uses async functions

macrome - The in-tree build system

Crate - CrateDB is a distributed and scalable SQL database for storing and analyzing massive amounts of data in near real-time, even with complex queries. It is PostgreSQL-compatible, and based on Lucene.