inet256
Phaser
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inet256 | Phaser | |
---|---|---|
14 | 182 | |
133 | 35,792 | |
0.0% | - | |
4.6 | 9.6 | |
10 months ago | 4 months ago | |
Go | JavaScript | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
inet256
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Show HN: A version control system based on rsync
My approach to hosting with Got has been to make it easy and secure for users to host from any machine.
INET256 solves that problem nicely. If you have access to an INET256 network, then all you have to do is swap addresses and two Got instances can communicate.
https://github.com/inet256/inet256
Also, end-to-end encryption is table stakes. Any data that leaves the user needs to be encrypted in transit, and if it hangs around away from the user, at rest.
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Ask HN: What Are You Working on This Year?
I'm working on INET256, an API for secure identity based networking. The reference implementation, mesh256 is a mesh network using a distributed routing algorithm. There is also diet256, which is a centrally coordinated network with direct connections using QUIC over The Internet.
https://github.com/inet256/inet256
https://github.com/inet256/diet256
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SourceHut terms of service updates, cryptocurrency projects to be removed
Thanks for sharing RocketGit. This is the first time I've heard of it, and yes, it does look like a cool copyleft solution to self-hosted Git.
Another interesting option is Brendan Caroll's got[0], which allows sharing of repositories over INET256[1]. I'm sure there are other P2P approaches to Git, but this one just piqued my interest. Unfortunately it has a naming conflict with OpenBSD's Game of Trees[2].
[0] https://github.com/gotvc/got
[1] https://github.com/inet256/inet256
[2] https://gameoftrees.org/
- INET256 is a 256 bit network address space for p2p applications
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Ask HN: Who Wants to Collaborate?
I'm working on INET256, a 256 bit network address space for easily and securely connecting applications.
https://github.com/inet256/inet256
- The API is focused around sending and receiving messages to addresses derived from public keys.
- Each application can have its own stable address.
- Runs as a daemon process which is configured with peering information. Additional network nodes can be spawned through the API.
- Can easily support arbitrary routing algorithms through a well defined interface.
- A TUN device (similar to CJDNS or Yggdrasil) is included as a separate application. (The IP6 Portal)
https://github.com/inet256/inet256
Developers, applications, and end-users are under-served by the network layer. INET256 provides necessary features (stable addresses, encryption) to client applications, which usually have to reimplement those features themselves.
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Show HN: Got is like Git, but with an 'o'
There is an interface for address discovery [1] (finding transport addresses for peers you know about) and autopeering [2] (peering with peers you didn't know about beforehand). There is an unfinished branch for LAN broadcast discovery/autopeering. Contributions are definitely welcome here.
I had played around with a STUN transport, but the easiest way to connect has been to stand up a cloud VM with a static IP.
INET256 addresses use the same public key serialization as TLS, but they intentionally avoid the rest of the certificate infrastructure complexity. They make great leaves in a web of trust. You can sign them, or stick them in DNS records. And if you don't want to deal with any of that, fine, just swap addresses and you can communicate securely.
[1] https://github.com/inet256/inet256/blob/master/pkg/discovery...
- INET256: A 256 bit address space for peer-to-peer applications
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Spork: Peer-to-peer socket magic in the air
> To me, this is the future. I wish we had a set of APIs to allow connecting to a public key instead of an IP address
INET256 is working on exactly that. It's a set of APIs for connecting to addresses derived from public keys.
https://github.com/inet256/inet256
- INET256: A 256 bit address space for peer-to-peer hosts/applications
Phaser
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Simple React Game Tutorial
Just use an actual game framework https://phaser.io/
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Not only Unity...
Phaser (MIT/JS) https://github.com/photonstorm/phaser
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Thirteen Potions Build Log
I used the Phaser framework to build the game! I didn't pick it for any particular reason, I just saw that they were offering prizes at the end of the game jam so I thought it'd be a good choice. In hindsight, once again, I should have read the fine print and realized that Phaser is very large for this kind of game jam, but MOVING ON.
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Alternative Game Engines for Marooned Unity Developers
Phaser: I've actually used this engine before! It's pretty decent if you're just making small browser games and really easy to use. I taught a programming class to kids aged 10-15 and we used this for a couple of projects. They had no problem making some decent games with it. MIT Licensed and would definitely recommend giving it a go if you want to make something that has the same sort of style as older browser flash games we all used to play on Miniclip and other similar sites.
- FLaNK Stack Weekly 18 September 2023
- Phaser: A fast, fun and free open source HTML5 game framework
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Consider web technologies for game development
https://phaser.io/ is a great framework to get started with
- Bitty Engine: A tiny powerful game engine
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Building a Mobile Game with Phaser and Ionic Vue: Part One
I love playing video games, especially console and mobile games. I learned about Phaser (an open source framework for building games with JavaScript) last year and have wanted to try out game development using the skills I already have as a web developer.
What are some alternatives?
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