adama-lang VS builder

Compare adama-lang vs builder and see what are their differences.

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adama-lang builder
26 23
104 540
- 0.7%
9.9 7.1
2 days ago 17 days ago
Java Handlebars
GNU Affero General Public License v3.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

adama-lang

Posts with mentions or reviews of adama-lang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-16.
  • Outstanding Programmers
    1 project | news.ycombinator.com | 22 Apr 2024
    I'm just a tryhard. However, I've been coding since a child out of a weird love/obsession. Nothing super successful in the public space, but I retired at 40 to spend time building my cathedral: https://www.adama-platform.com/

    my history: https://www.adama-platform.com/2024/01/28/euler.html

  • UI = F(statesāæ)
    3 projects | news.ycombinator.com | 16 Feb 2024
    I'm in the camp of f = ui(state), and the reason for this is the extreme of streaming games where UI = frame buffer. I'm inventing my own framework for radically simplifying traditional Web apps via RxHTML which works great for crud apps. However, games requires more insight into state machines and what-not.

    In terms of the logic, I wrote an entire platform to simplify multi-player board games which I'm evolving to tackle various businesses. https://www.adama-platform.com/

  • Single-Dose Psilocybin for Major Depressive Disorder a Randomized Clinical Trial
    1 project | news.ycombinator.com | 10 Dec 2023
    For context, I was not raised religious at all and kind of thought a bunch of it was hokum.

    But then I did a heroic dose, and I went to the church of engineering where I saw the entire construction of the machines use from the transistor all the way up to the platform I'm building.

    My faith is more a faith that humanity is worth it, and I've come to see "The Lord" as an appropriate metaphor for the collective conciseness of several billion people living their lives.

    At core, I'm rejecting nihilism as a valid way to live, and I'm writing an essay to outline the way.

    In this, I also reject cynicism, and this is because it offers nothing.

    The way forward is to embrace the responsibility that comes with great knowledge and to build an organization that helps push technology forward. This is why my platform is open source ( https://www.adama-platform.com/ ), and I'm working very hard to get my handful of clients in a good place.

  • Building a Reddit Clone with AI
    1 project | news.ycombinator.com | 12 Jun 2023
  • Don't Write a Programming Language
    5 projects | news.ycombinator.com | 27 Feb 2022
    I'll take the bait and provide evidence on why you should write a programming language.

    First, it's technically very difficult, but you will gain deeper insight into the art of the craft. So, if you are a TC chaser or career minded person, then spending half a year writing a language will help you master the coding aspect of the game. I've started many languages since I started college, and each one was instructional. (I'm now 40 and an early retiree)

    Second, it's fun.

    Third, it may turn into something new. If some people don't write a new programming language, then we are stuck with what we have. This advice basically admits that the status quo is good enough.

    The authors saying that the language, as a project, is a lifetime appointment? Well, this reveals everything. I believe if you want to do a programming language, then you must be willing to invest at least a decade or two.

    So, here, I am at forty preparing to launch a SaaS around a language that I designed ( http://www.adama-lang.org/ ). The kicker, I believe, is that a project like this requires wandering the desert alone for quite a while.

    I'm preparing to launch, and I just started to load test my shiny new production cluster. Low and behold, it sucks. Fortunately, I have a tremendous number of dashboards and isolated it to how I'm interacting with RDS. I've got my work cut out for me which I'll write about.

    However, I have a potentially interesting business precisely because I evolved a language which solved a niche use-case. The number of problems that I have had to solve up to this point is not for the faint of heart. Life and reality are harsh mistress.

    So, maybe, yes, you can save yourself some heartache by not writing a language. Perhaps, a better way to think or phase this is "Writing a programming language is a lonely affair that will most likely end in tragedy after a long death march".

  • The Harsh Truth of Video Games Programming
    5 projects | news.ycombinator.com | 16 Feb 2022
    I want to make games, but even some years ago I realized it was not a great path for a multitude of reason (many of which are in this article).

    My path, and what I recommend, is do something hard and important which pays the bills at a premium. I did infrastructure work, and I was lucky to have a great decade long career allowing me to "retire early".

    Now, I can work on a game at my pace building the tools that I see fit. I'm focused on board games because they have a timeless quality about them. I'm developing an entire SaaS platform and programming language to make the network goo beyond easy. http://www.adama-lang.org/

    As I'm getting close to some kind of launch for the SaaS, my next thing is to build up my own web based IDE with a release-often ideology such that I can build a Roblox for online 2D board games. Honestly, I'm having a blast because I'm not suffering tools which are going to fade.

  • Why my projects keep failing
    1 project | news.ycombinator.com | 5 Feb 2022
    I like to call such a list a "wall of shame", and I have my own over here: http://jeffrey.io/wall-of-shame.html

    What has helped me over the years is that I view tech as art, and so these projects are only market failures. Your growth as a technologist is manifest, and it's important to see side projects as a form of practice.

    If you can move past the failure label and see everything as successful at something, then you feel a whole lot better. A discipline that I have had for decades now is to write a postmortem on why I believe a project is a failure because that crystalizes my learning.

    My history helped me excel as a principal engineer which put me towards an early retirement where I can now focus on my ultimate side project: Adama ( http://www.adama-lang.org/ ) which I am turning into a new kind of PaaS thing.

    Here is the crazy thing: I already know that I'm making several mistakes as I have no customers and no one asking me for anything. This is an exceptionally lonely way to start a project as the OP and others have noted, but I'm enjoying it well enough.

  • Ask HN: Who Wants to Collaborate?
    50 projects | news.ycombinator.com | 1 Feb 2022
    I'm working on http://www.adama-lang.org/ which started as a programming language for board games, and it is turning into a reactive privacy-focused data store for Jamstack.

    I hope to launch in coming month an "Early Access" edition.

    While I do intend to turn this into a business, I'm primarily focusing on small projects to amuse myself. I'm going to break every rule in the business with my LLC. The #1 company value is sleep.

  • Store SQLite in Cloudflare Durable Objects
    8 projects | news.ycombinator.com | 25 Jan 2022
    I actually think this is onto something that I'm finding in a different way. Instead of a massive database, what if we had a key-value store mapping keys to tiny databases.

    This is, to some degree, what I'm building over at http://www.adama-lang.org/ without a full SQL engine. Each document has tables, and the tables can be indexed. I have yet to find a usecase (in my domain) which requires joins. HOWEVER, I've had a ton of fun building it and I'm getting ready to start making games.

    I do believe it would be amazing to have a key-logger service where a reducer like sqlite/adama could come into collapse the log into a single file.

    The closest I see is from the Boki paper ( https://www.cs.utexas.edu/~zjia/boki-sosp21.pdf ) which was presented at SOSP21.

  • The WebSocket Handbook
    14 projects | news.ycombinator.com | 11 Jan 2022
    CRDT solve a part of your problem, and an important consideration is whether or not you want off-line editing. If you don't need off-line editing, then a WebSocket can do it.

    I'm actually using my project to build a collaborative IDE (designer like Figma): http://www.adama-lang.org/

    I'm going to be launching it as a SaaS soon so people can spin up a new back-end without managing an infrastructure.

builder

Posts with mentions or reviews of builder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.
  • Official Stormgate Gameplay Reveal AMA Thread with Frost Giant Studios
    2 projects | /r/Stormgate | 15 Jun 2023
    We have a partnership with Hathora (https://hathora.dev/) so that our infrastructure can scale globally with high performance so we can provide the best user experience possible despite the realities of playing games over the internet. We also have some big plans around using rollback that we've covered elsewhere that we're cautiously optimistic about.
  • Game Development Resources for Intermediate Developers
    2 projects | /r/gamedev | 14 May 2023
    For multiplayer/server-less games, try Hathora
  • Show HN: Building an infinitely scalable multiplayer game
    2 projects | news.ycombinator.com | 4 May 2023
    I cofounded Hathora (https://hathora.dev/) last year and we've been working on making it easier for smaller teams and individual developers to build scalable multiplayer games. We think the serverless model is the simplest approach, allowing you to dynamically provision a new instance of your game server when users or your matchmaker requests a new session.

    We made this .io style demo to showcase this approach, and we're releasing the source code and documentation alongside with it.

  • Multiplayer hosting and scaling
    1 project | /r/gamedev | 25 Mar 2023
    Hey I'm the creator of https://hathora.dev/ which aims to provide a super simple deployment and scaling experience for session-based games. It's based on containers and can deploy any kind of game server. Check it out and see if it meets your needs!
  • Hathora: Serverless cloud platform for multiplayer games
    1 project | news.ycombinator.com | 18 Oct 2022
  • Scalable WebSocket Architecture
    2 projects | dev.to | 28 Sep 2022
    At Hathora, our mission is to make it easier for developers to build, launch, and scale multiplayer games. One of the core technologies we have built is the Hathora Coordinator, which is our fully managed multi-tenant implementation of a Stateful Router.
  • Ask HN: Any solo game developers here?
    7 projects | news.ycombinator.com | 4 Aug 2022
    Hi there! I started a company this year focused on multiplayer server infrastructure. We also built a multiplayer game framework for Typescript that has gotten 400+ stars on Github in the past few months: https://github.com/hathora/hathora

    Would love to connect and exchange notes about multiplayer development -- if you're interested, my email is on my profile.

  • Ask HN: What stack for a multiplayer board game?
    2 projects | news.ycombinator.com | 11 Jul 2022
  • How Do Video Games Stay in Sync? An Intro to the Fascinating Networking O (Cont)
    3 projects | news.ycombinator.com | 28 May 2022
    I've been working on my own realtime networking engine[0] and I think there are a few important points related to network syncing that are not mentioned in this article:

    1) Bandwidth. The users internet can only handle so much network throughput, so for fast paced games (where you're sending data to each client at a rate of 20+ frames per second) it becomes important to optimize your per-frame packet size. This means using techniques like binary encoding and delta compression (only send diffs).

    2) Server infrastructure. For client-server games, latency is going to be a function of server placement. If you only have a single server that is deployed in us-east and a bunch of users want to play with each other in Australia, their experience is going to suffer massively. Ideally you want a global network of servers and try to route users to their closest server.

    3) TCP vs UDP. Packet loss is a very real problem, and you don't want clients to be stuck waiting for old packets to be resent to them when they already have the latest data. UDP makes a major difference in gameplay when dealing with lossy networks.

    [0] https://github.com/hathora/hathora

  • Do you want or plan to make a multiplayer game? What is stopping you?
    1 project | /r/gamedev | 20 May 2022
    I built a bunch of multiplayer games in the past and am now working on a framework to try and make it easier for others to do so: https://github.com/hathora/hathora

What are some alternatives?

When comparing adama-lang and builder you can also consider the following projects:

SyncedStore - SyncedStore CRDT is an easy-to-use library for building live, collaborative applications that sync automatically.

nakama - Distributed server for social and realtime games and apps.

coughdrop - Open source web-based AAC app

Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.

github-to-sqlite - Save data from GitHub to a SQLite database

gridia

quickjs-emscripten - Safely execute untrusted Javascript in your Javascript, and execute synchronous code that uses async functions

platelet - Dispatch system for emergency volunteer couriers.

inet256 - Identity Based Network API with 256-Bit Addresses

among-us-tutorial

Crate - CrateDB is a distributed and scalable SQL database for storing and analyzing massive amounts of data in near real-time, even with complex queries. It is PostgreSQL-compatible, and based on Lucene.

boardgame.io - State Management and Multiplayer Networking for Turn-Based Games