indigo
Zircon
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indigo | Zircon | |
---|---|---|
22 | 10 | |
605 | 741 | |
1.8% | 0.3% | |
9.4 | 8.2 | |
4 days ago | 2 months ago | |
Scala | Kotlin | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
indigo
- Indigo games get physical, 0.15.0-RC3 released!
- What library to use for creating a game?
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I am curious how many Scala developers on this sub use Scala to make games.
There's a nice community of Scala game developers around Indigo. The dedicated Discord is at https://discord.gg/b5CD47g
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HexTacToe - Simple PoC for Scala.js, Babylon.js & Electron.js interaction
Hey OP did you consider indigo for this project? https://github.com/PurpleKingdomGames/indigo
- Indigo - A game engine for functional programmers.
- Indigo: A game engine for functional programmers, in Scala
- Indigo 0.15.0-RC1 Released
Zircon
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Java swing turn based roguelike game loop advice
I'd recommend you use Zircon, it's THE roguelike rendering library for Kotlin/JVM. The developer is/was active on the discord too. Zircon website
- Guides for Kotlin scripting use case
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game engines for 2D games in java?
Hope you're not getting down voted because of Kotlin. Even the example on their page is in Java. https://github.com/Hexworks/zircon
- Textual in Clojure?
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New Zircon Release is out: 2021.1.0-RELEASE
There is another improvement that helps with extensibility: now it is possible to create custom tileset loaders. There is already a WIP loader that uses Tiled's format.
One important change that was a blocker for some other things was the reliance on the global Zircon object that also held some state. With #404 completed now there is no global state, and it is also possible to have TileGrid and / or Renderer objects without having an Application that continuously renders content.
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Learn to build a Roguelike game in Scala
But if you specifically want to build a roguelike and you're ok with Java, Zircon looks amazing! I have not tried it but just look at those screenshots!
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7drl 2021 Collaborations Thread
Hi all! If any of you want to use a Hexworks project for the 7DRL (Zircon or Amethyst) feel free to jump on our Discord Server where you can get help with those and talk with other 7DRLers!
What are some alternatives?
scala-game-library - Scala library for cross-platform 2D game development
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
tyrian - Elm-inspired Scala UI library.
ktx - Kotlin extensions for the libGDX game framework
Defeating-User-Built-Dungeon - Godot text-based roguelike where you supply the levels.
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
FriceEngine - :video_game: JVM game engine based on Swing/JavaFX.
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.