imgui_entt_entity_editor
Tecs
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imgui_entt_entity_editor | Tecs | |
---|---|---|
1 | 1 | |
209 | 12 | |
- | - | |
2.5 | 4.4 | |
8 months ago | 23 days ago | |
C++ | C++ | |
MIT License | MIT License |
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imgui_entt_entity_editor
Tecs
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The joys of writing my own standard library
The engine's ECS is already open source, and that involves a ton of fancy compile-time thread safety checks too. You can check that out here: https://github.com/xthexder/Tecs
What are some alternatives?
EnttPong - Built for EnTT, at the request of the developer as a demo.
ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
apecs - A petite entity component system
edyn - Edyn is a real-time physics engine organized as an ECS.
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
rust - Empowering everyone to build reliable and efficient software.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.